That's the solution of someone thinking one quarter ahead.
If a game company cannot find a way to be profitable without IAPs it might want to find something else to do besides make games.
That's the solution of someone thinking one quarter ahead.
If a game company cannot find a way to be profitable without IAPs it might want to find something else to do besides make games.
Las Vegas begs to disagree with you.
As a simple example, slot machines are actually implemented as raffle tickets, not mechanical random generators. But not losing plays are deceptively displayed as being "almost" winners. You get a "star star (half star, half bar)" far more often than if the machine behaved the way it appeared.
Then of course you have free alcohol during bad decisions, no clocks, upsells for crap like "insurance" at blackjack....
Similarly, even though a player may lose asymptotically to the house, they can be quite annoying in the short run.
As far as I know, handbag addiction is not a serious problem. Gambling addiction is.
I'd say undertaking such a massive clandestine effort to liberate you from your cash is pretty customer-hostile.
casinos fail all the time.
i'm not talking about keeping what casinos have right now and "tweaking" that. I'm talking about a reimagining.
Casinos don't generally fail because they don't know how to tweak the odds.
I think you and girvo are talking about different things.
That seems to be the most lucrative path by far. There are always more whales that make serving the 99% of players worthwhile.