How is it possible to teach even the basics of programming in 32 pages?
How would you explain a simple FOR loop to a child through a story?
How is it possible to teach even the basics of programming in 32 pages?
How would you explain a simple FOR loop to a child through a story?
"What's wrong?" quizzed Ivy Iterator.
"It's too complicated" moaned George, he continued: "Mr Main has asked me to deliver all of these invites to the birthday party but I keep forgetting which people I've given invitations to. I gave Sam three invites and Polly hasn't got one yet, it's no use! I can't remember which invite is which!"
"Don't worry" said Ivy, "lets work together to make this more simple! I'll remember which invitation we're giving and which one is next, so all you have to do is deliver the invite!"
George beamed, "Really? You can do that for me?"
"Sure thing George! They don't call me Ivy Iterator for nothing!"
(that's cryptic internet speak for, man I really like what you wrote, I can totally imagine the next chapter being about George asking Ivy how she did that!)
Sign me up to buy two copies when you do your kickstarter.
You wouldn't.
The same way you don't explain how to take a corner kick to a child playing soccer. All you need to do is explain that they need to kick the ball into the net, and let them go.
The same way you don't teach multiplication to a child before you teach the concepts of grouping and sorting.
Everything else comes later. This is a good introduction, not something that will qualify them to work in the industry.
Giving them the ball and letting them run is not coaching. It works for the 1st 5 minutes; then they'd probably like to have some success or learn something. Kids are like that.
Ergo, playing a game is the best way for a 6 year old to learn. At this age, exposure is the key element.
It's a child. I'd hope you'd explain map instead.