> Notably, and relevant to this post, the number of media codecs implemented is Rust is, I believe, zero.
I'm not claiming it's production quality, but I did write an MP2 decoder in an early version of Rust: https://github.com/pcwalton/fempeg
> Rust looks great for apps and middleware. I don't see ffmpeg or x264 (both of which are implemented with significant amounts of architecture-specific machine code -- an environment where neither C nor Rust is going to be able to help avoid the kind of bugs we're talking about) jumping ship any time this decade.
I grepped through the commit log for bugs marked "j00ru", as suggested in the post, and the first 20 I found were all mostly-architecture-independent, straightforward C code (often bitstream parsing code). This is the kind of problem that Rust is generally good at securing and making performant. None of the 20 patches I looked at touched any assembly code at all.