Maybe because the people who bought it early on have already played it and derived significant value from it? It doesn't seem right to me that they get all their money back when presumably most of them weren't playing it any more.
I don't agree with the kind of always-on DRM that's led to this, but I don't think full refunds for everyone is a reasonable solution either.
Would you expect a refund for the cost of WoW when they shut down their servers in 2032? Of course not. It was an online game. You played it for years, and it's now over. You don't get take-backs.
Because it's in the contract that you agreed to upon purchasing. The only thing you can do is no longer agree to those types of contracts.
You can not sign away all rights on purchase, or otherwise scam artists would have a much easier time.
Maybe not all rights, but pretty close. This is the norm these days. People will pay for temporary use of music, movies, tv shows, and video games until some old guys in a skyscraper somewhere decide otherwise.
Not really the same. Buying a subscription to a service carries a different expectation vis-a-vis the payment of a lump sum for the product.
So its not a ridiculous expectation, since it had to be explicitly included in the contract.
That contract doesn't have legal weight in many jurisdictions.
Every consumer protection law in existence just called and asked for their money back. Those laws exist precisely to unambiguously defeat the kind of argument you're making.