Steam Removes Game 'Order Of War: Challenge' From User Libraries
forbes.com
forbes.com
Access to special features may require internet connection, may not be available to all users, and may, upon 30 days’ notice, be terminated, modified, or offered under different terms.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited
Partner Requirements: Please check the terms of service of this site before purchasing this software. rockstargames.com/eula
So while Rockstar is washing their hands if their offline, single player, triple-A game stops working in six months, and also prohibiting circumvention of this 'protection', GTA IV is happily being sold by Steam, even today being promoted in their store front page as a daily deal of their winter sale.EDIT: Just kidding. I did not read your comment close enough, clearly. Here's to hoping that Rockstar is as stand-up as Rocksteady, at least.
I have asked a reseller about how this operates if the original developer of the $X,000/seat software my business relies on goes under, and they basically laughed my question off, saying that would never happen. I have also, in an entirely different context, had some knowledge of legal actions involving that same developer, and I don't share the reseller's faith in their guaranteed longevity.
There have been occasional court cases on these matters, and at least in Europe the courts mostly seem to have taken the view that if it looks like a purchase (for example, if there was a reasonable expectation that once money changed hands the new holder of the software would be able to use it indefinitely) then it must be respected as such.
Still, I wonder at what point primary legislation is going to become necessary. Copyright reform has been vigorously opposed by Big Media and mostly successfully so far, but when you start hitting large numbers of customers in the wallet and they can't just pirate their way out of it and get away with it any more, sooner or later I suspect something has to give.
It seems to depend on the application/software developer. Just about everything serious I've worked with in recent years defaults to needing some sort of phone-home activation in the first instance. Some certainly have alternative options, usually at a significant but not off-the-chart price premium, to have a floating licence server on your own network so you can have up to N machines running at once but it doesn't have to be the same N all the time. And of course various brands are trying to push some popular software suites towards a full-on subscription model anyway: Microsoft Office and Adobe Creative Suite come to mind.
Unfortunately, my businesses currently fall into an awkward middle ground, shared by many start-ups and probably freelancers/contractors/small agencies as well, where you're not really into volume licensing or floating licence server territory, but you still rely on heavyweight professional software to get things done. Basically, we have none of the protections of a consumer because we're operating as a business, but we also lack the natural bargaining power and the in-house legal department a larger business would have.
Sadly, despite recommendations even from a formal review within the legal profession, neither our previous government nor the current one seem keen on fixing this. That leaves many of us in a permanent position of vulnerability to these kinds of Internet-based DRM schemes, where the failure of a key software supplier could quite literally bring down our entire company overnight, even though we have already completely paid for all the software we need. And yes, as a business owner, that does scare the $#!% out of me.
In practice, good luck getting any guarantee, promise or actual refund!
This being the case, relying on the ability to sue anyone and get meaningful compensation after the fact seems unwise. Clearly some sort of legal obligation for those selling the software to make arrangements in advance to unlock everything if they go under would be a much more useful guarantee for customers. It would suffice to have a version of the software sold that is identical except for removing all copy protection logic, and require that this be provided to a third party escrow service to be released automatically in the even that the software developer or their agent/successor is no longer providing the necessary services to support that copy protection system.
Actually no. Big Media is very much in favour of copyright reform (such as extending the period of copyright) if it benefits them. They are very opposed to copyright reform that benefits the customer/little guy.
Could end up with a market based solution, once the MBAs know that paying more than three digits for business critical single source software that could disappear at any time is insane, which the techies already know, the market for extremely highly priced software will simply dry up and blow away in the breeze. This seems like a fairly inevitable outcome, which should be considered by devs and businesspeople thinking about entering that market space today. There's a "use by" date on that business model and once its time is up, its gone.
This applies to software as a service, too.
More than likely any .gov changes would be purchased by businesses currently in the dying legacy business model to support their obsolete business model, not to help out the general public. Think about it... when was the last time .gov did anything of any significance to help the general public, anyway?
In addition, the "Challenge" add-on was given free to those who bought the original game.
This is a complete non-issue as far as Steam is concerned (the complaint about publishers shutting down multi-player servers is certainly valid). There is nothing that you could do with the game even if you still had it in your Steam library.
So, in short, the issue is that Steam apparently has the right to remove content from their clients' libraries.
The first is reasonable, the second is iffy and would more likely be a technical limitation than a explicit choice on Valve's part, the third scenario is the problematic one.
As an example, Counter Strike: Source stored the servers in a human readable file and you could add alternative servers in the config file without a problem.
Nothing ruins future sales like lack of demand due to past sales.
That said, it's done all the time via apt-get or windows update or other program updates. People think that this rises to a new level though, and given the fact that Steam users are younger, tech-saavy, and more vocal it's no wonder that it's raising a stink.
Second Age, In Por Ylem or Forever? :P
Plus, not only does that require a Steam account but you also have to have a Rockstar account. What has PC gaming become?
It's looking like it will be needed for lots of GFWL games now, too.
The guy who sold me my bong has a better fucking return policy than that.
http://www.steamprices.com/us/app/34670/order-of-war-challen...
I don't agree with the kind of always-on DRM that's led to this, but I don't think full refunds for everyone is a reasonable solution either.
EDIT: Yeah, it seems some multiplayer games need serial keys to play multiplayer on their servers. You can't blame GoG for providing serial to multiplayer mode of a game. Single player should work without serial though.
The benefits it brings (no serial typing) compared with faults (overloading servers and allowing bots) and costs (huge to re-implement server from scratch), just make it virtually impossible.
Patching DRM out of the game and releasing server software to allow people to host their own servers should be industry standard in these cases. This is must surely be the result of politics at a much higher level than the studio, I don't think any studio likes to see their game just disappear of the surface of the earth just like that; after all that would be the equivalent of murdering ones child.
I don't think they really know what they're asking for. Once the Pandora's box is open, you can't put the evil back inside. You'll regret ever wanting that "safety" or "convenience" feature, when it will make your computer a lot less safe (from the vendors themselves, government censorship, etc) and a lot less convenient (when everything you want to use has frustrating OS-level DRM enabled).
Wake up and smell the coffee. If it can be abused, it will be abused.
It generally comes down to restrictions placed by the publisher. Due to agreements with the publisher[1], the developing company can't just release a patch to disable DRM whenever they want - they are contractually obligated to not release anything without publisher approval. And publishers are very, very reluctant to approve disabling DRM.
[1] Source: contacts and contract work in the industry, and got to deal with the second-hand effects of publisher restrictions myself.
So we could no longer activate software we bought. Suggested solution was to buy new version. Pretty bad since we could not make new build without this software.
Luckily for us we had everything virtualized already (not so common a few years ago).
It would make more sense if a game that you buy will always run to some extent without servers, or else, if servers are required, then don't charge upfront, and pay for the game with subscriptions that can maintain the servers.
The simple solution is to do a quick scan of the EULA( tools to help exists ) of the next game you would like to play for a longer period to and then if the it includes these ridiculous terms simply don't buy it.
I think there'd be a case in most european countries.
If they break some local laws what are you, the buyer, going to do really.
Sue the retailer?
What would you do if you bought a car, and the car seller broke several laws by giving you a lemon? Give up because its not manufactured in your country, or go after the store who sold it to you?
I am guessing that you probably already know this, but want to push any angle for a rebuttal.
I am referring to Windows 8 specifically (yes the PC version) because this is the version that Steam was vying as evil.
If you want to argue Windows desktop versus Steam, though, Microsoft does control Windows Defender anti-virus which can force-remove applications or prevent them from running. In that sense, Microsoft surely can deny you access to application you've purchased. Your comparison is still uniquely inappropriate, though.