I guess the issue is the full version of the quote:
"If you can't imagine different use profiles that make certain multi-processing paradigms better suited than others, then you shouldn't be having this discussion"
That was the first time you've proposed the topic! I didn't imagine it because you hadn't actually brought up the subject. I asked you specifically what you needed. And already you've told me not to speak to you about it.
How about: "well in games which need single copies of large in-memory assets a multi-process setup wouldn't work due to copy latency"?
Seriously. You're not very good at discussing things with people.
Perhaps you were a Perl person - who, in general, doesn't create high performance games - avoiding Python for typical Perl task because of lack of multiprocessing?
I'm just showing that you (and others) can solve the multicore issue quite easily with a couple of well known modules.
And you tell me not to talk to you because I didn't anticipate you wanted to talk about /video gaming/?
There's a stereotype of early 2000's Perl people: misanthopes who discuss LARTing, hitting users with 'cluesticks' etc. You're reenforcing it.