Software can easily consist of loosely coupled pieces as source code and be compiled and run as a single monolith with hardly any performance loss at runtime (versus coupled source code).
Software can easily consist of loosely coupled pieces as source code and be compiled and run as a single monolith with hardly any performance loss at runtime (versus coupled source code).
That is to say, that there is appeal to the "loosely coupled" dream of a software solution. Not just in source but in execution. However, there is the reality that this is very hard. The contention in this thread is that to think you can start in the loosely coupled set of parts is very ambitious.[1] It isn't that it is a bad goal. Just that it is akin to wanting to score well in a marathon without first running a few smaller races.
[1] Unless I am misrepresenting that, of course.
Trying to use the kernel as a template to guide all software development is not a great idea.
I have yet to see a prescriptive approach to this that works. About the best I've seen is the holistic iterative approach. First make something, then look to see where you can isolate changes and make them. Repeat. If this fits a model of TDD, it is new to me.
Programming speed is not the only consideration when it comes to shipping software. Squishing something together as rapidly as possible may shorten the programming time (and then only for smaller systems), but only at the cost of shoving the time into all the other phases, usually at a ratio greatly in excess of 1:1!
In other news, programmers are generally pretty bad as estimation, and this is probably related. I suspect the estimations for the "squeeze something together" part are pretty good overall, it's the rest that breaks down.
And again, to be clear, I'm not disagreeing that it's challenging. I'm saying that rather than being fundamentally challenging in a way that can never be made easier, it is a skill that can be learned. That makes for a very different cost/benefit set than a task that is fundamentally difficult. And, frankly, few developers are taking the time to learn it; far more are sneeringly dismissive at the skills that are required to learn this. Rather a shocking amount of our "structure" in programming is still just covering over cowboy programming with terms management can get behind. I think XP actually avoided this, but the average bastardization of XP is a thin patina of words over cowboy programming.
Now the major trick here is that this breaks down in categories that are effectively already solved. Which is why many of the examples are obnoxious to the point of unhelpful. If you know how to break something down to where it is loosely coupled parts already, I feel you should definitely do so.
Linux is well designed and you can learn from it, but in order to get value from that study you need to be a skilled C programmer and at the top of your game. Therefore it is a bad example for people who mainly use other languages.
In additon lets not forget that the SOLID principles, DRY, YAGNI and so on, are not hard and fast rules. Every extreme programmer will regularly violate those principles. The purpose of the principles is to guide your work, to make you see clearly what you are doing, so that when you violate a principle you do it for a good reason.
[1] Consider also this lovely thread: http://www.realworldtech.com/forum/?threadid=65915&curpostid...
You can do simple
things easily - and in particular, you can do things where
the information only passes in one direction quite easily,
but anythign else is much much harder, because there is
no "shared state" (by design). And in the absense of shared
state, you have a hell of a lot of problems trying to make
any decision that spans more than one entity in the
system.In the Linux kernel, you use printk to print messages on the console. That is modularity. There are device drivers. That is modularity. There is a range of loadable/configurable kernel modules for many things and these used to be more visible when more people would configure and build customized kernels. The Linux kernel has far more of these modules than earlier OSes that I used (TI DX10, UNIX 6th ed., Xenix, 3B2 Unix, SCO UNIX). The Linux kernel is linked into a monolithic binary that runs in kernel mode, but it is composed of many modules, some of which are integrated at link time and some of which are loaded dynamically (lsmod).
There is a good reason why the kernel is more monolithic than a business app, and that is that the kernel is doing a vastly different job at a vastly different layer of abstraction than a business app. You might also note that there are still lots of jobs for C programmers but most of them mention "embedded systems". That's what the Linux kernel is, a big featureful embedded system.
Perhaps some day someone will write a book on integration and cover all the different ways in which functionality can be integrated to produce an application. Most developers lean far too much on only one way of doing it, i.e. the link editor. For most apps, loosely coupled integration techniques are more valuable.
Consider, you can have a device driver that runs fine "on its own" but crashes when run with another driver loaded. This is almost canonically the opposite of loosely coupled modules.