I'm really amused at the idea that there are veterans who have been through hell sat in a room debriefing for a bunch of artists and programmers.
Also in complete disbelief.
I'm really amused at the idea that there are veterans who have been through hell sat in a room debriefing for a bunch of artists and programmers.
Also in complete disbelief.
http://www.esquire.com/features/man-who-shot-osama-bin-laden...
http://sofrep.com/18453/esquire-is-screwed-duped-by-seal-ubl...
Part of what I was trying to convey, and what I believe the post you're replying to was trying to convey, was the inherent surrealism involved in the whole process.
You have SF veterans coming home from an ongoing conflict, getting paid to consult for companies making entertainment products that purport to portray the very same conflict they just came from, and may even return to. It's just weird on many levels.
In an ideal world, these guys would be paid better and get slotted into executive-level jobs upon return, negating any need to do consulting gigs. On the other hand, as another poster pointed out: working with a game studio in that capacity is something akin to a movie deal; it's very, very cool.
https://news.ycombinator.com/item?id=6904336
Special Forces is a high bar already, and the "Tier 1"/Special Mission Unit subset of that is pretty much knocking on the door of peak of peak human capability.
Also, for very large corporations, a low-to-mid level executive position isn't all that lofty.