Even Hollywood movies now have a global perspective, with storyline and characters that allow people in different regions to identify and own the experience.
Wonder why CoD has not caught up with the times.
Wonder why CoD has not caught up with the times.
I assume 'people' means a majority. While I'm not privy to statistics specifically for CoD, one of the first games I worked on (Unreal Tournament 2004) was explicitly focused on multiplayer. It didn't even have a single-player campaign. You could play versus bots and that was about it. In spite of that, comparing sales with server data showed that only a small minority of our customers ever went online, let alone played predominantly online. I'd be surprised if CoD wasn't skewed even further in that direction considering its extensive single-player campaign.