Nice! Another idea would be to use events in stead of keys in the sequence, something like:
"click:#elem1 click:#elem2 keyup:13"
That would enable you to make slightly more advanced easter eggs or "cheets"
"click:#elem1 click:#elem2 keyup:13"
That would enable you to make slightly more advanced easter eggs or "cheets"
The implementation is not at all as neat as the original, and i haven't done thorough testing, i just had an idea and tried it out.
I could support '#id' without any dependencies pretty easily, though...