PS. One of my biggest gripes with C++ is the lack of uniformity. Not only the language itself has insane learning curve, every project does so many trivial and not-so-trivial things differently that it's like learning another language each time you dive into a new codebase. From code formatting, documentation, and source tree layout to error handling, libraries and build system - for something so huge and complicated as C++ there's an amazing number of batteries not included. Even the things that are supposed to be standard in theory are often not so in practice. Damn, there's still custom string classes in the APIs of many popular libraries - almost two decades after std::string and STL!
PPS. And yes, there's a difference between having consistent conventions and trying to be perfect for everybody and everything.