And JS has some incredible flexibility, with CoffeeScript (CS after) you can even get a more terse syntax similar to ruby/python.
JS is not OO... IMHO OOP has not proven itself out to reduce confustion, or simplify code bases. It tends to make distributed systems which are increasingly necessary for large projects more complicated. In JS I tend to have two types of objects. The first being data, that which can be easily serialized, transported, stored and deserialized. The second being libraries meant to act against requests or use of said data. The second can be extended to those which tie a user interface to said data as well.
When you break things down in such a way it's easier to develop systems that can scale out, and are easier to maintain as such. You can do similar things in most OO environments. I also tend to think that my Duck data class should probably NOT have a quack method. My DuckHandler class should.
OO has brought us a lot of extremely bloated, over-engineered, "enterprise" monstrosities over the years, and imho should not be encouraged.
JS is very much my favorite language, and in some scenarios (testing, and build scripts) I have started to use CoffeeScript. My second is actually C#, which I pick over Java because JNI is such a pain by comparison. It really depends on what you need.
Sometimes you just need to get something done. You will not be able to use Ruby or C++ in client-side browser code any time soon. On the flip side node.js as a binding layer against a very nice set of C libraries is pretty awesome, and can be used to get closer to a "one language to rule them" ... it's often said, "don't let perfection get in the way of good enough."