Best of all, worst case, I can fall back to my trusty 360 controllers and use those without a hitch, so even if this is a disaster, it doesn't sink the platform (as can be the case with other platforms)
Best of all, worst case, I can fall back to my trusty 360 controllers and use those without a hitch, so even if this is a disaster, it doesn't sink the platform (as can be the case with other platforms)
I don't see how this markedly improves over current controllers and their integration. The key genres for which the current controllers don't work, such as RTS, don't seem to be that much better off with this solution. Maybe its just a lack of imagination on my part, but I will have to see more to be convinced.
From the announcement:
> Even the older titles in the catalog and the ones which were not built with controller support. (We’ve fooled those older games into thinking they’re being played with a keyboard and mouse, but we’ve designed a gamepad that’s nothing like either one of those devices.)
(Yes, i know Civ isn't an RTS, but it is a strategy game that is unplayable on a stardard controller)
You're not really arguing whether the Steam controller is bad -- you're simply saying any gamepad would be bad for Starcraft/RTS.
This is likely never going to change -- unless an RTS is designed from the early stages of development to be usable on gamepads, no gamepad will ever be acceptable for a game like Starcraft that requires 40+ actions per minute at the very lowest levels of play and 300-500 actions per minute by the professional level players. I doubt that there will ever be any controller better suited for a high-micro RTS than the keyboard/mouse combo (except perhaps some kind of direct brain-signals-to-game-input method in the not so near future ).
The only games that are even harder are very fast RTS like Star Craft 2.
I cant imagen that it will work well, but Im open to beeing suprised.
Just about anyone who plays RTSs would agree that trackpads are completely unacceptable for input. For a game like SC2, you might as well not even play, because you would be lose so badly at against anyone at a similar skill level.
Looks like a nice new thing, not as different as the kinetic or wiimote, but not more of the same either.
Nothing stopping the community doing the same thing and sharing the results with everyone, though!
The ergonomic buttons like the triggers and rear buttons are best for actions you need to perform while moving. There's six of those in total. Compare to WASD and a common 3-button mouse setup: the mouse buttons, shift/ctrl, and the easy-to-reach keys 1234EQZXCF. So yeah, you won't have as many quick-reach keys available to you. I would grade the keyboard keys as a bit harder to reach though because you have to take fingers off movement to hit them.