Pfft. Most big ticket games continue to be the familiar standalone titles without any in-game purchasing models. Sure, DLCs and 'season passes' and the like are more common. But the vast majority of money that a big AAA title is going to make continues to be made in the first few weeks of its release. Being profitable initially still means a great deal indeed. It's still what franchises are made, or broken upon. You have to really be drinking the kool-aid to believe that the fundamental economics of gaming have been upended by a few obnoxious trends du jour.