"Less is More" works when you have fewer components but you can assemble them together in various combinations to do everything you could otherwise do with more components.
However, when you have fewer components which can't be combined to achieve certain things that you could do earlier, it is hard to see how you can then say "Less is More".
Coming from game development RAII is a blessing. Not having control of memory deallocation is will not sell. This is definitely not a case of "Less is More", it's a case of "Less is Less".