I'm 2 years into development of my sandbox game, Moonman
bp.io
bp.io
Unfortunately, the start-up community is more cynical than the indie gaming one (blah blah Terraria clone). But, I for one, wish you good luck sir!
I love the indie community because it fosters creativity over success; the process over the end result. Unlike the start-up community (where the exit is what really matters). I dabble in both. The realism on HN keeps me grounded but the naivete on TIG keeps me dreaming.
This looks great. I wish you the best with Moonman.
Spot on! Balance is key :)
Zynga's "The Ville" is a clone, for reference. [1] Terraria is what happens when a dev sees a neat game mechanic and thinks "Oh wow, I know what I can do with that" and extends it, which is to be embraced. It's how whole genres are launched and how we got some of the greatest games in the industry.
1) http://www.forbes.com/sites/erikkain/2012/08/10/clone-wars-z...
[1]: http://arstechnica.com/gaming/2010/09/building-a-hit-one-block-at-a-time-the-creation-of-minecraft/I could only see the video on youtube as the site is down, but it looks a lot like a "2D Minecraft". Not that that's a bad thing, but a lot of people will dismiss it because of this. Do you have any plans of expanding the gameplay into a direction different from Minecraft?
A clone of Minecraft in my books is more FortressCraft / UberBlox / Manic_Digger.
Congratulations to the OP though. Overall looks pretty good.
UberBlox
"Im making a kinda of Minecraft Clone"
https://www.allegro.cc/forums/thread/605337
Manic Digger
"an open source clone of minecraft"
https://github.com/henon/manic_digger
I made a mistake with FortressCraft. After reading the Wiki apparently there was a dispute between themselves and Minecraft.
Another one I like is http://deepworldgame.com/
Personally I didn't like Terraria though. Way too simple for my taste.
I'm curious to see if there's anything differentiating this game from Terraria.
What kind of issues were you running into with implementing tile based collision? Was it intersection tests with slopes? Performance issues? Stability (crashes)?
In addition Box2D has given me super quick spatial tests, which I use for melee, mouse-picking, and ray-casts for the particle system (which is a quick custom built thing).
OP gave solid reasons for using Box2D though (machines, rope bridges, fast spatial tests).
[D:]
[0] in this video from a sibling comment: http://www.youtube.com/watch?v=lna75hti3jM
Please put it up on github! I am sure there's a ton of stuff we could all learn from it, not to mention we'd love to help, pushing the project closer to completion.
(Unless of course you plan on putting the game on a market place and earning money from it)
That said, 2D Minecraft? Hell. Yes.
Sounds like an interesting game. Too bad I can't see any of the images.
.... Not so much. More like a terraria clone set on an atari 2600.
Terraria devs, if you're listening - moon! Lunaria! It writes itself.
Done ;)