Glare from London 'fryscraper' blamed for melting cars
news.yahoo.com
news.yahoo.com
Thus solving the problem once and for all.
"ONCE AND FOR ALL!"
How about they design a building right. If the 4 story condos I lived in previously were designed to be facing North and South so the sun didnt heat them up as much during the day. I would think a massive 37 floor building project in London would have taken into account the position of the sun as well.
The test, of course, will be whether they will be using the coming 12 months to figure out a solution and applying it so this won't happen again next time there's sun in September. I think they will, since torching things is generally not a good idea, and also liability hell.
> How about they design a building right.
Oh please. If you've never build anything that turned out to malfunction in an unexpected way, you've never build anything.
It's not about taking the position of the sun into account, it's foreseeing that the curvature of the facade would concentrate the sun in an unfortunate way.
Any kid with a magnifying class can tell you what curved class can do with light. My point was that if building projects take in account which way the sun will move in the sky, then they should take into account what the sun might do when it hits the building.
> Oh please. If you've never build anything that turned out to malfunction in an unexpected way, you've never build anything.
You are very right and I dont see how they might have foreseen this. It is quite unusual for the windows on a building to start melting cars, especially in a mild climate like London. The fact remains that if it can mess a Jaguar up what happens when the sun rays are concentrated into a flat across the street that may have a small child or elderly person who may not be to leave the room when it starts getting hot.
as it was already mentioned this architect had already built death ray building in Las Vegas
>It is quite unusual for the windows on a building to start melting cars, especially in a mild climate like London.
Sun's potential energy flux on the Earth's surface, be it Las Vegas or London, is 1KWt per m2 of the surface _perpendicular_ to the flux. So given clear day and good angle (close to perpendicular) of a building to the Sun's light, the building will be beaming back significant part of that 1KWt/m2.
Instead of mild I should've said rainy or cloudy place like London.
For London in Autumn/Winter will have a surface normal of z~=60-70 degrees to the Sun. Much greater than 48.2 degrees, so the peak insolation must necessarily be less than 1kWm-2.
Had they used a hyperbolic shape or essentially any other curve, this problem wouldn't happen and the building would still look the same to the casual observer.
The same effect is possible to obtain with a hyperbola. A "small" section of a hyperbola is very similar to a small section of a circle that is very similar to a small section of a parabola. With any similar curve you get a "focus" point. Some are better to concentrate the rays in a small area and produce more heating there.
They should have calculated where this point is and be sure that wherever the sun is, the point is allways bellow the earth surface, so they get a big lighted area in the floor. (Another possibility is to put the "focus" in the middle of the air and hope that no one notice the roasted birds.)
You know the old joke about the engineer and the hot-air balloon?
http://www.poeticexpressions.co.uk/poems/Engineer%20v%20Mana...
"In addition, we are consulting with local businesses and the City to address the issue in the short-term, while also evaluating longer-term solutions to ensure the issue cannot recur in future."
There are simply no good, truly long-term solutions to this problem that do not involve drastic changes to the building. The best solution would likely be to do something about the windows on the concave side of the building, putting some sort of external shade on them, changing the angle each window faces, or something to disrupt the normal magnification effect.
The correct solution is tearing down the monstrosity and building something that wasn't designed by an idiot in its place but that's likely too expensive to entertain at the moment.
http://www.businessinsider.com/architect-behind-the-walkie-t...
This seems like a really stupid mistake to make. TWICE.
That sounds exactly like some things xkcd has done in the "what if?" series. He's done all sorts of variations on similar calculations.
And while xkcd is smart, he's not superhumanly so (his fame is due to the unique combination of creative thinking, humour, geekery and smarts).
In other words, this is possible and a good engineer should be able to calculate this. Especially when you know that any concave reflective surface is going to focus the light somewhere. In addition you know that due to the movements of the sun during the day and the year, this focal point will in 3D to different positions. So yes, odds are that it's going to hit some spot, somewhere, where it's going to be able to do damage, at some point during the year. Then you get to make a simple risk calculation about expected strength of sunlight that time of the year.
And then you will remember to realize that over the course of the lifetime of this building, climate always has a non-zero probability of powerful outliers[0], and the conclusion is:
Simply don't build gigantic concave mirrors in residential areas.
[0] I'm not 100% sure if this is the case for strength of sunlight, since it's mainly dependent on what angle the sunlight arrives, which is not really up to chance. Still, even in the winter when the sun is quite low, as long as the sky is clear, I can easily light an incense stick with an A4-size fresnel lens. And I guess a whole building-side has a "slightly" bigger margin of how narrow the point of focus needs to be.
To work out where an object will fall, you have to model the path of various objects of all shapes, masses and densities with wind of all strengths and directions (including shifting and gusting winds), and considering the original orientation of the object, and any spin placed on it at point of release (in three axes).
Just working out the angles at which light from a distant ball of fire will hit a surface should be a piece of cake. You could probably do it pretty easily for every point (assuming a certain size of point) at that distance at which it isn't completely hidden, just in case the planet suddenly changes its orientation.
Deleted comment
Wikipedia apparently has a pretty nice page on calculating the position of the Sun if anybody is interested: http://en.wikipedia.org/wiki/Position_of_the_Sun It's basically a lot of trig and a bunch of constants; pretty neat. Interestingly the information given on that page is only valid for a shorter timeframe than the information given on the USNO page.
* Renderers like Maxwell handle caustics nicely, and you could get away with rough photon-mapping (instead of time-consuming but very accurate MLT)
* Most renderers have very accurate physical sky light models which accurately model the intensity and position of the sun in the sky based on time of day and long/lat coords.
It'd be easy to python script a run of renders for each minute in the day (10 seconds for a render) over the next 5 years and then run an analysis of the rendered image for intensity on the ground. Just set the ground material to not be lit by any diffuse GI rays or direct lighting, and it would literally just render out the reflected sun on the ground (or off other buildings if you wanted to do it REALLY accurately).
It'd be time consuming and CPU intensive to do the rendering for all that: 2,630,880 renders for each minutes for 5 years, but you could probably work out an envelope you could skip (definitely the night time) after doing the first year.
7308 hours render time for the full 24-hour period for 5 years. But do-able, and very parallel over multiple machines.
It's the same optics calculations anyone designing a concentrating solar power system would do, and while you need to be careful if you want accurate answers, it's not complicated to see if it has the slightest chance of working.
That depends on the light's intensity. If with the term "indirect" you include specular and diffuse reflection, then yes, in the right circumstances, the energy level can be spectacularly high.
But computer simulations need to be done very carefully, because the issue isn't visible light reflection, it's infrared reflection. For the building in question, the windows are glazed with a coating meant specifically to pass visible light to the interior but reflect infrared radiation (both to preserve building heat in the winter and reject heat in the summer).
What that means is that, as bad as the reflected visible glare seems to those passing by, the infrared energy levels are much higher, and easily explain the damage.
But you don't. "lighting in which the light emitted by a source is diffusely reflected" (merriam-webster.com)
In normal computer graphics speak, indirect lighting means light that has had at least one diffuse reflection on its path.
You need the light source (sun) reflected onto the ground (or whereever it's reflected) from off the building.
You can't use standard path-tracing / ray tracing for that, as that traces rays from the camera outwards, and wouldn't show the caustics (well, you might be lucky and get one or two fireflies, but that wouldn't be the result needed for analysis).
At the very least, you'd need BDPT. Photon mapping would be a much faster (but cruder) solution.
POV Ray does classic (which won't give you what you need as it doesn't handle caustics) or photon mapping which will.
Bi-directional path tracing (tracing rays from both the camera and lights in the scene and joining the respective light paths in the middle), and Metropolis Light Transport (a progressive variation of BDPT) are the most accurate, but are often slow to converge to a noise-free result, mainly due to the fact they do handle caustics (reflections of bright light focal patterns) accurately, which introduces noise (over the standard GI noise).
But photon mapping would give reasonable results in a few seconds.
Fair enough. I was thinking of optical ray tracing, not graphic ray tracing. In optical ray tracing the point is to analyze the paths of light beams through lenses and from mirrors, not the POV of a camera necessarily.
I've been able to get pretty useful optical ray tracing out of Pov-Ray:
http://www.arachnoid.com/raytracing/csg.html (note the animation toward the bottom of the page).
Cool - actually, that would be a lot less computationally expensive (assuming you just modelled the sun as a disc) tracing it backwards without any GI at all. Photon mapping's pretty similar though, you've just got a final gather process at the end of sending out the light rays. The difference is photon mapping records all the hits to all surfaces. If you limited it to specular ones (at least for the first ray bounce) you'd probably have something very similar.
I am pretty sure the standard use of "indirect lighting" in normal computer graphics jargon means light that has had at least one diffuse reflection on its path. Even Merriam-Webster lists this meaning [1].
You'd just need to run the ray-tracing from light sources algorithm, to map the intensity of the specular reflection of the building. This would be equivalent to just creating the photon map. Then you could just view the photon map directly, to see the intensity of the death ray. There would be no need to render the scene (although you could, if you wanted a photorealistic view).
[1] http://www.merriam-webster.com/dictionary/indirect%20lightin...
But the Vegas one even has a curve. So there is a potential lethal focal point.
Sensational news item: http://www.youtube.com/watch?v=R-hV_AawLSE
The funny thing is that the focal point is literally just round the corner from the Monument which indicates where the great fire of London started. What they really need now is a roof of photovoltaic panels along the pavement, and they can really cash in on it.
Here's what it looked like today: https://twitter.com/MarkJHandley/status/375265729060163584/p...
But then again, in two weeks we'll be back to grey skies, and we only get a real summer once every decade, so...
Also known as the Cathedral of "Christ, my eyes!"
[1]http://en.wikipedia.org/wiki/Cathedral_of_Christ_the_Light
"I like your Christ, I do not like your Christians. Your Christians are so unlike your Christ." -Mahatma Gandhi
As would we all. But I'll say this, the Christian relationship with money and with power is strange and counterintuitive, and the numbers don't generally add up the way a humanist would want them to. For example, the obvious argument -- that's a lot of money, it could be used to help the poor! -- was tried on Jesus once, and didn't carry much weight:
Matthew 26:6-13
While Jesus was in Bethany in the home of Simon the
Leper, a woman came to him with an alabaster jar of very
expensive perfume, which she poured on his head as he
was reclining at the table.
When the disciples saw this, they were indignant. “Why
this waste?” they asked. “This perfume could have been
sold at a high price and the money given to the poor.”
Aware of this, Jesus said to them, “Why are you
bothering this woman? She has done a beautiful thing to
me. The poor you will always have with you, but you will
not always have me. When she poured this perfume on my
body, she did it to prepare me for burial. Truly I tell
you, wherever this gospel is preached throughout the
world, what she has done will also be told, in memory of
her.”
For a more obvious example, take Jesus' death itself. His ministry lasted a short three years -- imagine what he could have done, what he could have accomplished, had he lived a full life! He could have overseen the founding of his church. Made it as powerful (or not) as he liked. Taught us so much more. Healed so many more people. He gave all of that up, for gains that are . . . suspiciously spiritual in nature.But that's God's way. It can seem sideways and backwards sometimes if you don't know him, and sometimes even if you do. He seems more interested in what the process of caring for the poor does to people than in absolute increase in worldwide living standards. More interested in what being and seeing a martyr does to people than in saving his devoted servants from the flames. More interested in HOW the problems of this world are overcome -- us AND him, not just one or the other -- than in how fast they are overcome.
That doesn't excuse expensive cathedrals, but it may help explain why the argument about them isn't straightforward. Things are complicated, and not always what they appear. I know "God works in mysterious ways" can be seen as an excuse not to explain anything, but honestly, just the documented ways we already know he's worked are much, much weirder than building something beautiful to inspire key people.
If that all sounds like sophistry, I can't disagree that it kind of is. I myself am critical of robes and trappings and cathedrals. It smells a bit too much like materialism for me, just as icons smell a bit too much like idolatry. I know, Catholics would say it isn't, but I'm still suspicious. I know, God might have his reasons, and he can tell you to do anything he likes, but I still wonder. Are they acting on words of prophecy, or just habits and best intentions?
And then there's the issue of appearances. When the world looks at a $190 million church, do you think they see love for God, a tribute to holiness? I guarantee you they see greed and pride. That's not something to take lightly.
So yeah, I don't approve either . . . but it's complicated.
And in a way, it protects them from destruction; even as we become less religious (and we are), we still pay a lot to conserve and restore them, which I doubt would happen if they were just four blank walls and a cross.
That said, I have some doubts the above mentioned cathedral will be regarded anywhere near our Manueline monasteries in centuries to come.
Sadly once you remove useless structures (mausoleums, temples, celebrations of killed people) cities become rather dull.
One of them is just this impressively massive railway arch going over the end of the N-line. It's kind of like the five-layer interchanges on highways. You've got a normal city street, and above it, an elevated subway line, and above it a freight train tracks going cross-ways. It's like one of those multi-layered highway interchanges, but you can just walk right in and see it up close at 0 mph.
The other one is something similar at I think the Smith & 9th street stop in Brooklyn. You've got a canal, with a drawbridge that lifts straight up to let ships through. And then above THAT is a subway station. You're standing on this subway platform, and it looks completely normal, like any other platform in the city. And then you look behind you and you're five stories up or so.
They're impressive engineering feats, and also a little bit extravagant. They could have moved the pieces around quite easily to avoid building such large and expensive and difficult structures, but for whatever reason (bureaucracy? union graft? the architect was a little cracked? because fuck you, that's why?) they decided to go out of their way and build something which would be a wonder if it weren't so mundane.
For example, what makes Venice really cool (IMO, of course) is not just the fact that there are canals and boats everywhere, but that these are all fundamental parts of the everyday lives of the citizenry. The canals and boats aren't useless touristic scenery, but are how the city works.
When we have visitors we always walk them by there, if it's sunny, to show them the effect. I don't think, in this case, it's enough to melt car parts, but it's a good 30+F over the ambient temperature.
http://www.loopnet.com/Property-Record/2100-Franklin-Street-...
http://www.dezeen.com/2013/09/04/cgi-artist-predicted-walkie...
A developer hires an international 'starchitect' like Viñoly to design them an office block because the architects reputation for design helps them to get away with a larger building on the site and therefore get more net lettable area for their investment in land.
I don't know anyone who works for Vinoly, I've no idea what it's like to work for him, but I know other people who have worked in similar 'gesture architecture' practices and this is how it usually plays out:
The big boss will do a nice sketch of how he thinks a walkie talkie shaped skyscraper (or whatever shape is in fashion in the office) will fit on the site and then hand it off to a more junior member of staff to solve all the real problems. Meanwhile, he will have to go back to the international lecture/meet/greet circuit that pulls in the jobs and maintains their reputation for world class architecture.
The project team will then usually have a very tight deadline to produce the initial design, probably mostly drawn up by a team of recent architecture graduates who would be pretty low paid[1], and who will almost always end up working very long hours and weekends unpaid overtime to meet the deadline. Where the lead architectural practice is not based in the UK there will also be a local architect who will advise on local regulations, prepare the submissions for planning permission and generally deal with other regulatory authorities.
There will also be a large consultant team on a project of this scale. Probably consisting of two teams of civil engineers; one for superstructure and one for substructure. A geotechnical expert for the foundation design. A whole spread of HVAC engineers, probably separate mechanical, electrical, drainage and ventilation specialists. A facade engineer who specialises in problems specifically to do with the design of the glass cladding system. A fire engineer to design the fire escape strategy and help negotiate the fire fighting strategy with the local fire brigade. A vertical circulation engineer to design the lift and escalator strategy. A bomb blast engineer to model the effects of various bomb attack scenarios on the cladding and structure. A security consultant to advise on how defendable the building is and to design the cctv, active tramp deterrent systems :-( etc. Finally a quantity surveyor will advise on how much this will all cost.
All of these people will have been consulted briefly, probably mostly by video conference, across a couple of time zones, before the planning permission submission[2]. All their requirements have to be juggled between the different disciplines by the architect. As an architect who has done services coordination on skyscrapers and international airports, I can tell you it's not easy. One of the most frustrating things is that engineers from different disciplines don't talk to each other, even if they are working for the same firm. On top of this, the time allowed to prepare the planning submission will be a few months at most, and a lot of the effort will be spent on optimising the design and more importantly the presentation strategy to get through the planning permission process.
Once the planning permission submission has been approved, the overall shape of the scheme is fixed and hence the parabola shape can no longer be designed out. Therefore, if no-one notices a problem like this until after the planning submission, or perhaps fails to get someone higher up to take it seriously enough to change the concept design, then they will have to remedy it by using special anti glare coatings or just plain hoping it wont be too bad. This is for a couple of reasons: because the developer will be exerting large pressure to speed up construction as they will be paying a large amount of interest on the loan for the cost of the land, because consultancy fees to redo the design would be in the order of millions at this point and because getting planning permission for a scheme like this is very politically controversial so you don't risk doing it twice if you can avoid it.
So, you can probably see how something like this could easily have happened.
[0] Because it's pug ugly, not because of the solar death ray thing, that's quite amusing really. [1] Something like £20k per year in London, which is a crap salary after 6 years in University. [2] In the UK this is a semi-democratic consultation process which occurs at local government level and involves publicly presenting the designs to local councillors to give residents of the area a chance to raise a formal objection.
Ah. I've always wondered why people pay "starchitects" to design horrible, hideous, poorly designed buildings. I've always figured that they were paying more to get something of worse quality, but figured that people were paying the premium just to be in vogue.
The reputation allowing them to get away with a bigger building on the same plot of land is a new explanation to me, and makes lots of sense.
"Fashion is a form of ugliness so intolerable that we have to alter it every 6 months" -- Oscar Wilde
The way around hipster discontent is to stop caring; the only person you have to impress is yourself.
RFP should due-diligence recent projects to be sure they're not cutting corners. Also, shopping around for better results/value elsewhere.
(It makes you want to guard good value/$ firms that aren't big names.)
(Although I'm far from enthralled by this building, I have to say that it actually looks better than I expected it to based on the utterly fugly renderings from a while ago. I can't imagine how it got through planning consent based on those.)
Intellectuals are driven out; mental technicians remain.
My experience is even worse. I was drafted to do system and network administration and helpdesk application support--in the PI's mind these were indistinguishable from software development--as well as the research and software development for which I was hired. As I could not afford the endless dues paying, I left.
That said, what is the likelihood the form will be held to pay out in some way for this (say, either in replacing the glass wall or installing retractable shade awnings across the neighborhood)?
Tone edit: I certainly don't mean the project looks poorly done. Just that a fix would have required such a substantial redesign as to be prohibitively expensive compared to just hoping for the best.
There is a WONTFIX implicit in there. Who cares if it becomes a death-ray a few days each year?
This shouldn't even be too expensive to patch. They just need to change the covering of the windows.
I always wondered how buildings avoided becoming homes and sleeping areas. Can you give some insight into what is done? I'd assumed it was passive and all about locking every service entrance.
Great original post btw!
BTW, thank you for the behind the scenes detail. I love learning how sausage is made.
This reminds me so much of University of Illinois at Chicago. Most of the humanities are housed in this gigantic concrete monolith that widens as it went up, supposedly to represent the 'city of broad shoulders'. But ironically, it better captured the 'windy city' -- we'd fight yard-long patches of gale-force wind that would appear out of nowhere and steal your papers. "The architecture ate my homework" was a not unheard-of excuse -- and one that as a TA I actually honored on one occasion.
This ties into another pet peeve I have; bloody trees and grass in architectural drawings. It's nice to think you can grow anything at that height and wind, but physics has a tendency not to cooperate with idealized visions.
I have no drawing/structural experience whatsoever, but I'm planning to build a small cabin with a side structure that may have a cool-roof/grass top, but obviously mine will only be 10-12 feet off the ground. While researching for it, I came across all these fantastical designs with no basis on reality. I feel vindicated that the author of the original article has design experience.
I know engineers and architects will never quite see eye-to-eye on how much of their vision can become reality, but they should at least get some practical knowledge before doing these things.
Edit: found the original pic: http://blog.collins.net.pr/2007_08_01_archive.html
http://www.archive.org/stream/Galaxy_Magazine_Volume_16_Numb...
[1] https://en.wikipedia.org/wiki/The_Crimson_Permanent_Assuranc...
There are some similarities as they both are designing a building stuff. Software is significantly easier to test however.
I read a book[1] about civil & structural engineering that made me think that perhaps we software engineers should stop fetishising what is a quite different, but still quite uncertain, profession.
[1] http://chester.id.au/2013/07/07/review-to-engineer-is-human-...
So there's this meme floating around that software "engineering" needs to be more like "real engineering". "Real Engineering" doesn't make mistakes, has everything planned, is on time, is reliable, etc (don't laugh, OK? This is the meme, not the truth). It's fairly foolish, and I want to point out the reality.
N.b., I personally don't think writing software is engineering (no laws of physics, no experimental results, no materials, no models of behavior - I can go considerably more in depth if someone cares enough to email me); I see it as a craft.
- unit tests
- functional tests
- code reviews
- automated analysis tools
I have a real hard time saying that this is engineering when it can be done by anyone who has the internal discipline to do it carefully.
More pertinently, I don't believe that there's any experimental basis to demonstrate software's correctness for a task a priori. E.g., I (or actually a more competent mechanical engineer) can develop a model for a table and demonstrate that given x,y,z constraints the table will hold; attaining x,y,z constraints requires using a,b,c kinds of materials. This all before the table has been built, based on fundamental laws of physics and observed qualities of materials from the field of material science. Computer science research (in broad strokes) is generally devoted to determining existence or other qualities of algorithms for tasks, or demonstrating really spiffy and unthought capabilities of computers given extant algorithms and hardware. This does not generate the basis for building materials for programs: this generates tools and other capabilities to shape the software. I am not knocking CS research - it's valuable when done well. But I have a hard time seeing how CS research provides the same type of foundation that, say, chemistry research provides.
What I think I am saying is that formal sciences don't lead to engineering the same way natural sciences do: the application is qualitatively and distinctly different, and not simply in degree or seriousness.
Disagreements are invited.
Additionally, software defects can and do kill people and cause billions of dollars in damage. A bug in the software for the Thorac-25 radiation therapy machine killed 5 people, for example. A bug in the engine control software of a Chinook helicopter led to a crash and the deaths of 29 British soldiers.
During the Cold War software and systems errors almost caused the onset of a full-scale nuclear exchange between the US and USSR at least twice.
It's difficult for consequences to get higher than that.
In Gehry's case, they did an after-the-fact analysis and dulled some of the reflective surfaces (it's quite noticeable, going from shiny to matte). Presumably, given the trend towards more sculptural buildings, analysis of reflections will become standard. It's not hard to do.
I don't like the 'walkie talkie' and I'm not a fan of gesture architects like Vinoly, Libeskind, Ghery etc. But, there are plenty of other far less obtuse critiques of this kind of architecture than 'GOD you forgot to model the solar rays on the 3rd of September 2013, you IDIOT!!!'.
People do make mistakes, including engineers. And, by the way, the engineer who designed the wobbly bridge is still very highly regarded in the profession.
[0] http://en.wikipedia.org/wiki/Millennium_Bridge,_London
Edit: corrected grammar and moved sentence to clarify.
Lets align the desks so no one can see anything due to the glare in the afternoon (LOL better yet if no blinds/shades for artistic stylistic reasons)
Hmm, putting a big monitor in the conference room? Eh who cares if no one can see it due to the sun.
It would be like mech eng pretending column buckling doesn't exist, or programmers pretending users never make data entry errors.
It's my experience that most architects, and certainly most "below median" architects, only ever design one building. Everything they design is a variation on the same theme, whether it's a bank or a house or a library (and certainly if it's the ninth house they've designed this year). Their theme might evolve slowly over time, but it's rare to find an architect capable of producing actually-new work based only on the client's wishes and the requirements of construction. This is why you're best off finding an architect whose buildings you like rather than trying desperately to convince any particular architect to change her style.
So, if most feasible designs do not have this light-focusing property, most architects will never run into the problem. However, an uncreative architect who does somehow produce this effect, may be expected to do so repeatedly. Hmmm, that seems to accord with the record here.
I think I've spotted a problem!
- Have you ever been part of a group that made a (complicated) mistake?
You gain nothing by deluding yourself about the intelligence of an imaginary person (there is no "you")
Try being less negative.
Edit: as another commenter pointed out, this isn't even the first time this architect has designed a building that burns things by focusing the sun: https://news.ycombinator.com/item?id=6327766
Still think my question is bad? Still think this is a "complicated" mistake?
I'm guessing that you haven't built tall buildings before (I certainly haven't) but it seems perfectly plausible to me that precautions were taken (coating/shape/etc.) but for various unexpected reasons they were insufficient.
Smart people make big things and big things can have big mistakes.
It's sad that its so easy for some people to invent unintelligent straw-men to mock in internet comments.
Maybe this guy did think about it. Maybe he's not stupid? But that's worse for him, because it means he knew what would happen and didn't care.
This is on about the same level as dropping a piano from the top of the building and crushing whatever was below at the time. It's so basic that there's no way to say that it was unforeseeable, so either the person dropping the piano failed to think about gravity, or they didn't care about the damage they did.
I'm sure the guy _DID_ think about it, as he was the one that architected the "death ray" building in Las Vegas, as pointed out further up the thread
And the crescent-shaped Vdara Hotel and Spa in Las Vegas, designed – astonishingly – by the same architect as the Walkie Talkie, was briefly known as "Death Ray Hotel" when it opened in 2009 after guests complained a 15 sq m area of the pool deck was hot enough to singe their hair and melt plastic.
- http://www.theguardian.com/artanddesign/shortcuts/2013/sep/0...
Why are you referring to a singular "this guy"? I hope you understand that the design an construction of a skyscraper involves more than one person at every step.
I'm not sure why you are floating the conspiracy theory stuff - I really hope that's some kind of straw-man you're trying to pull, because otherwise... seek help.
I am referring to a singular "this guy" because there's an architect, "this guy", who designed the building. He determined the shape. The shape caused the problem. Yes, there's an army of people involved in the details, but the shape was one guy.
What "conspiracy theory stuff" are you talking about?
The "conspiracy theory stuff" is the "But that's worse for him, because it means he knew what would happen and didn't care." part. That was an extremely ignorant comment to make.
I'm happy that you think its a simple mistake, but you don't have the credentials to claim that. Middle school math doesn't cut it.
I would really like one of the naysayers in this thread to describe to me exactly how a mistake like this gets reasonably made. I keep getting replies saying that there are good reasons why something like this would happen, but nobody has actually given me one.
There are no confounding factors in this case that invalidate the freshman physics calculation that tells you that this building design will melt things or light them on fire. There is no excuse for not doing said calculations when designing a curved glass building, especially when you already made the mistake on a previous building you designed. And there is no conceivable way you thought you mitigated the problem while actually failing to do so in a reasonable fashion.
We're not talking about something obvious like Linux vs Windows. We're talking about something which is superficially obvious like integers can exceed X digits ...where the actual integers are the product of a decidely non-obvious set of calculations intended to generate low values but affected by code several specialist teams have commit privileges to.
We're talking about a very slight degree of concavity on part of a large facade focuses the sun's rays for two hours a day, two weeks a year provided the surface material is sufficiently reflective and London has less than its median 68% cloud cover for September. And we're also talking about a building that isn't finished yet: here's an architect's rendering of the offending facade that appears to have ridges the current sheer shiny wall doesn't http://www.google.co.uk/imgres?um=1&safe=off&client=firefox-...
It's not like either glass facades with some degree of concavity are unusual or being singed by them is common. Unlike database errors those stupid developers keep coming up with.
n.b I don't even like the building; it's fugly from where I'm sitting. I'm going sunbathing there tomorrow though.
The people who designed the facade are not the same group that models the behavior under certain conditions? Well, that's apparently stupid, and somebody in the first group should have said, hey, where does this thing focus sunlight?
At some point, somebody drew a giant curved reflective surface and failed to consider what it would do to the sunlight. That is dumb. I don't see any way around that.
Perhaps they did a simulation but there was a bug in the software?
If you read the article on the Las Vegas building, you'll see that they expected some kind of window coating to counteract the problem but found after the fact that it didn't work.
There are 1000 different reasons why the actual outcome might not match up with initial projections. I think it's naive to assume that they didn't think about the problem at all.
Edit: after reading some of the other comments, perhaps I'm the naive one. Interesting thread.
I'd like to know at least one of these "1000 different reasons" why this could happen. Because I can't think of a single one, and nobody else has given me any....
I'd like to know at least one of these "1000 different reasons" why this could happen. Because I can't think of a single one, and nobody else has given me any....
You would have to ask someone who does this for a living. iOS and Rails developers are not qualified to speculate. Next time you ask "how stupid could they be?" the answer is "smarter than I am, apparently".[1] http://www.rvapc.com/works/707-20-fenchurch-street [2] http://www.rvapc.com/works/index/691-vdara-hotel--spa-at-cit...
http://www.reviewjournal.com/news/vdara-visitor-death-ray-sc...
http://en.wikipedia.org/wiki/Walt_Disney_Concert_Hall#Reflec...
They fixed it by lightly sanding the reflective surfaces in question.
http://en.wikipedia.org/wiki/Museum_Tower_%28Dallas%29#Confl...
Has yet to be fixed.
http://www.nybooks.com/articles/archives/2013/jun/20/design-...
Another possible fix would be to keep the same windows but to change their normal vectors into a different pattern (random or artistic). This might even look neat, if they do it right.
This might be stupid, but I'm off-the-cuffing after hearing about seawater greenhouses. (http://www.theguardian.com/environment/2008/sep/02/alternati...)
http://www.cityam.com/article/1378168692/exclusive-few-solut...
Link (I'm not a subscriber) http://www.economist.com/news/international/21582288-satelli...
Discussion https://news.ycombinator.com/item?id=6123535
The builder ended up replacing some of the windows with somewhat less efficent ones (not Argon Filled).
The windows are designed to reflect heat and UV. http://www.nachi.org/low-e-windows.htm
I can't imagine what a slightly focused light beam would do.
Angry local shopkeepers also say the so-called "death ray" has blistered their paintwork, singed holes in doormats and caused their tiles to smash.
Blimey. Surely britain's ever-enterprising shopkeepers can harness this power though? Solar oven anyone?
Also:
They later said a temporary scaffold screen would be erected at street level within 24 hours.
Are they going to have to make that out of some special ceramic or something? Or will it be OK as it will sit far from the focal length of the "lens?"
I would imagine that the purpose is to provide something else for the death ray to burn instead of shops and cars.
Brilliant developer! Blame the sun. But one wonders: if they would have designed this building just like billion other buildings around the world, you know, straight vertical walls, then maybe, maybe the problem wouldn't exist at the first place.
Not sure if I am the only one but buildings designed to show off don't excite me at all.
Brilliant hah
[That temperature difference makes it 'easy' to hard-boil an egg while keeping the yolk fluid. Photos at http://www.douglasbaldwin.com/sous-vide.html#Figure_4.1, some science at http://www.sousvidedash.com/2011/12/the-perfect-fast-cook-so... (quote: "It’s interesting because it illustrates just how critical it is to accurately measure your eggs for this technique. I use a plastic pocket caliper to measure mine.")]
The concave part of the GSK's right building can focus in a relatively small area quite a lot of sun. It is actually impossible to sit in that area in a sunny day, starting May. I got cought while eating a sandwich so I know from my own experience.
Not kidding about this either. For example there are ways to design the facade of a building to make wind intensely uncomfortable for pedestrians, thus repelling homeless from the building. This actually works pretty well for a "car culture" building.
Perhaps the goal was merely to make it intensely uncomfortable for pedestrians, to eliminate undesirable foot traffic, panhandlers, etc, but it went a bit too far...
Remind me to get this feature for my evil lair.
Considering that this apparently isn't the first time that the Architect has made this mistake, I have to assume either extreme incompetence, or that he got a little too much enjoyment out of burning ants with a magnifying glass as a kid.