If you liked Journey's anonymous, transient multiplayer, try Dark Souls: https://en.wikipedia.org/wiki/Dark_Souls. Although it does it in a more "hardcore" style of game - an RPG, with fighting, and lots of dying - it accomplishes the same gripping, emotional experience that is so fleeting in modern games. It's memorable because of how it limits communication and forces you to use gesturing and the environment to explain your intentions to one another.