Journey for PS3: Strange Game (2012)
hypercritical.co
hypercritical.co
I can safely say it was one of the most impactful experiences (not gaming experiences, but generally speaking) I've ever had in my life. The game thematically boils down some of the most complex and dense topics -- relationships, life, humanity -- into a perfect collaboration between story and gameplay.
<spoiler stuff>I ended up partnered with an individual (man or woman, I have no idea) who began as a mentor, guiding me through the game, which has no real instruction to it. You grow to feel so thankful for this person. They're infinitely patient as you miss their cues. They don't scold you or make you feel stupid. They can't.
As we sailed down the ski section, in all of its visual glory, it was like experiencing a dream in which you have a profound connection with someone who only exists in your mind. You don't want it to ever end.
And at the end, you push each other forward. You refuse to give up. You struggle. You endure. Like surviving some ordeal with another, you share a bond no one could possibly understand.
The game then reveals itself to you through metaphor. The end is all at once serene, beautiful, thrilling and grows large in your throat. I know it's just a game, but can't I learn something from it? That person was real. They were there. With me. Guiding me, taking care of me, letting me care for them.
There's nothing more pure, and the game nails it.</spoiler stuff>
After all that, playing the game again seemed like it could only cheapen it. The developers give you additional stuff to play through for, for those people that might complain about its brief length, but for the rest of us who understand, it was something you just can't taint.
I don't want to get off topic, but there are only two other games I've played that have had that sort of emotional impact on me, To the Moon[1] and Gone Home[2]. In the case of Gone Home in particular, the impact was such that I actually felt a good deal of sadness at knowing that most of the people I know will never experience the story and message of that game, and I wound up buying it for two of my friends.
http://www.newgrounds.com/portal/view/541124
Note: I tried to post this to HN, but apparently Newgrounds links are DOA
In regards to gone home, I really really wanted to like that game. I wanted it to be more. Not gameplay wise, but in what it aspired to tell us about the human experience. The resolution of the story felt so cheap and derivative, I could barely believe it was the same game that I had been playing up to that point, with its multifacted characters and spotlight on the ennui of the American family. The end just felt like a lazy wrap up of an ABC Family movie, and it was so disappointing it poisoned the entire game for me.
It was a pretty game and I enjoyed it, but I struggled to find the impactful experience that others had had after it was over. I suppose my experience would have been different if it had been with another player.
I would highly recommend you also check out Flower, if you liked Journey. It's made by the same company: http://thatgamecompany.com/games/
However, with respect to Journey, I fully agree. Fantastic piece of work in many ways.
There is a OST Bonus Bundle that is available as free download: http://austinwintory.bandcamp.com/album/journey-bonus-bundle
And the OST on Bandcamp as well: http://austinwintory.bandcamp.com/album/journey
Here's a 'behind the scenes' video https://www.youtube.com/watch?v=lNHtReya_p0
absolute work of art.
Personally, I would love to play it, but without the hardware, it's pretty difficult. At least via video I can appreciate the art vicariously, if at a lower interactive fidelity.
(Obviously games are always better played, but they're also fun to observe!)
While quite a different experience, Dark Souls is the "gamiest" game I've played in a long time. While environmentally immersive, the game forces you to remember it's a game. You have plan, optimize and exploit. You don't feel bad by being cheap, because the game is also cheap. All my gaming senses were constantly being tested.
Quite the contrast with the recent trend in "immersive" and "cinematic" games. Dark Souls is a game that knows it's a game and expects you to remember that as well.
Amusingly enough, the New Super Mario Bros. series also copied KSS's co-op mechanics--but then added griefing in, just for the sake of it. (http://www.penny-arcade.com/comic/2009/11/20/)