Agreed. I'd love to be able to restart where I left off. Maybe the high score could reset, but the music could continue. The music's great, and coupled with the color change at the drop, it could be really cool.
Thank you. I got annoyed by the mouse sensitivity and just wanted to hear the song. =pp
I use keyboard for such games.
I disagree, think of it like Bit.Trip Runner, the beat builds as you progress, but you have to start over if you fail.
Yes, but look how they do it. The music never skips a beat and certainly never cuts to straight silence, and Runner taps his feet for an appropriate number of beats so he launches himself at the right time. It's still a shock to lose, but it's not a bucket of cold water to the face like this.
Bit.Trip Runner was not this difficult. And it's hard to make out the difference between an open space and a closed one. I tried it about 30 times and then gave up.
Super Hexagon.
I hated playing that too, even though it was not quite as hard.
I ended up disabling the gates as I just wanted to look at it for a bit
HELLORUN.Game.prototype.onGate = function() {}
On the one hand, I dislike the multiple layers of abstraction removing the programmer from the metal and killing performance. On the other hand, being able to hack the source code like this reminds me of my childhood Apple IIe, cracking and hacking days. Adding extra lives and other cheats was THE reason I learned how to program. If I grew up with today's binary apps and need for developer kits, I'd likely spend more time consuming and less time hacking.
Isn't that how most score attack games of this style work?