For instance: I don't plan to own a car that incorporates an in-dash entertainment/nav system w/ a touch-only interface. (My only notable exception would probably be a Tesla vehicle.)
When picking out an aftermarket head unit: I look for tactile controls that I can operate, _without looking_, using one hand. I've passed up some superior equipment (from an audio standpoint) simply because it has a touch-screen, an unintuitive interface, or poor tactile feedback.
The reason I don't apply these same restrictions to my taste in handsets is simple: I don't use my phone when I'm distracted. The phone itself _is_ a distraction. So long as the interface is responsive and fluid I don't particularly care about feedback, because the phone typically has my undivided attention whenever I'm using it. I only pine for tactile feedback when the device is to be used in conjunction with an activity that requires a concentrated effort.