In any case, ActiBlizzard is very very far from being indie. They don't innovate, they have loads of money from some of their cash cows and probably every member of their team is easily replaceable like a standard cog in a machine. And when you're listed on NASDAQ and your employee count is in the thousands then you're practically a corporation.
I think you took the definition a tad too far.
Most indies don't have teams of engineers, artists, designers, marketers, or musicians to polish their turds into blockbuster gems. Because of this, an indie had better hope that their project begins as shiny as possible, which is why innovation (especially in gameplay) is crucial.
And by the way, "gaming" industry refers to gambling industry.
It's a meaningless distinction, IMHO.