MakeGamesWithUs gives young developers a home
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MakeGamesWithUs is about making, creating, learning. We teach them for free where many others would charge, then give them the option to publish with us if they would like to. It's entirely their choice to publish with us, they are free to publish their games on their own. We also only take 30% of revenues, not half.
Since many of them are minors their parents have to sign off on them attending the internship and publishing with us. The fact that 100+ parents have agreed to let their children intern with us and 30+ parents have agreed to let their children publish their games with us is a testament to how good of a deal we offer them.
I am aware of developers who have literally gotten their careers started thanks to us, as in gotten jobs as mobile developers by showing off the games they built with us. Nothing exploitative about it.
As specified later in the article, of a 99c app or in app purchase, 29c goes to Apple, 20c goes to MGWU and 50c goes to the developer. Thus as Jeremy mentioned, we only take 30% of post Apple revenues, much less than most publishers. This explains why devs get 50% of the revenue from a 99c app (as mentioned in the article). Again publishing through us is not mandatory, and developers retain ownership of 100% of the code they write during the internship.
Our intention was not to use their age for marketing, we initially told them to mention it in HN posts to show the supportive HN community what amazing things they are doing at a young age. Our recent posts have not included age (https://news.ycombinator.com/item?id=6093363).
It really pains me to hear we're coming off as exploiting young developers, and I'm hoping this stems from a misunderstanding of our model. I absolutely agree that making games is about learning, creating and making, and we're doing everything in our power to enable more students to have better experiences building games.
Are we (and by we, I partly just mean the tech community, or whatever you wish to call it any more) seriously so introverted as a society any more that we have to encourage 13-year-old boys to sit with their headphones on, near-silent in a house with a bunch of developers potentially ten years their senior instead of going out and acting like a normal person?
There's nothing wrong with wanting to develop something, but come on. Why can't people simply engage like regular human beings any more?
Here are some pictures from the location covered in the article, as you'll see it's not like everyone is silent and asocial: https://www.facebook.com/media/set/?set=a.262781033863020.10...
I'm sitting in the middle of the internship as I write and there are at least 3 collaborative discussions going on around me right now.
I have two 12 year old cousins who are very interested to get into video game development. They have some great ideas and are thinking of ways to make games like Minecraft more enjoyable at a base level as well as new gaming modes and/or features. Not only that, but they are thinking about monetization and how and why people would be interested in this. Not only that, they aren't just thinking about Minecraft either. They have ideas for their own games, and games they haven't played yet (not old enough by the ESRB and their parents' standards).
On top of this, they play sports. Outside. Not the EA type. It's only after their homework is done and they don't have any sports activities or friends over playing a board game (remember those?) that they are allowed to play video games. These kids are smart and enjoy the outdoors.
I would definitely say that they are regular kids and extremely engaged as a "regular" human being (whatever that means). At the last family BBQ, when they found out that myself and two friends are making our own video game, let's just say I was bombarded with questions about how to start and what to do and learn ;)
Their dad was also especially happy to hear that there are free versions of Blender, Construct2, and Unity3D.
In fact I would say the opposite is true. Kids should go out and enjoy a collaborate learning environment like this, instead of being isolated in their homes trying to figure things out on their own.