Show HN: My First iPhone Game – can you beat it?
mgw.us
mgw.us
Humorously, the success message then says "Success! SMS sent to +1AAAPPPNNNN."
And thanks for letting me know about your confusion. I'll try to update the tutorial so it's as easy as possible to figure out!
As for the crashes, I am aware of users encountering a few issues and I'll work on fixing those problems.
Could you have separate input boxes for each segment of the phone number? (as in #2 here: http://www.lukew.com/ff/entry.asp?1015 )
Bonus #1: Most visited country default option
Bonus #2: Use IP geo to pick country
1. Slide a block off the board where it starts wiggling.
2. Attempt to slide it back.
3. Press Undo.
Crashes the game every time for me.Do you have any ideas for how to incorporate multiplayer gameplay into Penguins? It's generally harder to do (or not as fun) with puzzle games, but I'd love to hear your thoughts.
Keep up the great work!
I've always wondered how people do level design for puzzle games like this. Is there a formula or is it just experimentation?
I think the feedback when sliding the penguin could be improved. Sometimes it doesn't respond at all and when it does it either goes or doesn't move at all. I think it would feel better for the user if the penguin slid with your finger but would pop back into place if you don't pass a threshold.
I designed the first 50 levels by experimentation. There are a total of 1000 levels, so the last 950 were computer generated.
That's a really great idea and definitely something I would love to implement in the next update.
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And unless I clicked to see if there was an android version, I never would have known.
If you're unaware of them, check out Lunar Lockout and/or Pete's Pike.
https://www.google.com/search?q=lunar+lockout https://www.google.com/search?q=pete's+pike
And I'll look into those!
This is a puzzle game in which you're able to slide objects (one penguin and a few ice blocks) around a 5x5 grid. The objects will slide off if they are not stopped by anything else, and the goal is to get the penguin to a waterhole in the center of the grid. It's difficult also because you get a limited number of moves on each level.
I liked the gameplay. The game would be a bit better if you could undo more than once.
I agree being able to undo more than once would be nice. I'll look into changing this in a future update.