Remember your criteria for addiction doesn't match that of the medical community's, and for good reason.
Remember your criteria for addiction doesn't match that of the medical community's, and for good reason.
Very well put. I am no expert in this subject, but it feels to me that the web is taking advantage of this pattern a little too much.
I am not just talking about porn, its social networks, video sites, gaming sites, aggregators all of which are being engineered to optimize for engagement.
Ask any serious WoW player how the game has impacted their life. From what people have told me, the social relations in-game are such that one becomes reliant on a group and vice-versa to advance in the game. Soon those reliances become responsibilities that start to overshadow real life.
Some anime is specifically drawn and written to take advantage of the type of person that would obsessively envelope themselves into their favorite anime's branding. Do a google image search for otaku, and you will immediately see the kind of profits people peddling 50 different editions of the same figurine must be raking in.
Take a look a bluelight.ru and erowid. The former is a forum for discussion of psychoactives the latter a index of chemicals and experience reports submitted by users. Instead of the harm reduction espoused, it encourages dangerous behavior in the name of 'sharing research'; which is just ingesting what could be a chemical without much human research and just writing about it. One wouldn't be compelled to put themselves in such a position if it wasn't normalized and encouraged by a community that was warped by a pattern of addictive behavior.
Grouphug.us is another example. Reddit certainly is as well. Facebook, Twitter, Instagram etc all provide that supplemental 'reward' of positive human interaction without the human component. Your brain isn't stupid, when actual human interaction doesn't provide the reward you WANT, it will learn where it can get it. Psychological addiction is quite the beast.
Today, someone can find a lab willing to synthesize a chemical for very cheap with the intention of selling it for a huge profit online. That person then posts on a board such as bluelight or erowid, where the first introduction of its ABUSE is documented. Users of the board are attracted to the novelty of the new substance, and are encouraged by the community to follow the behavior of 'researching and sharing' by acquiring said substance, ingesting, and then relaying back to the board about the experience. They are likely some of the first people in all of history to ingest the substance. If you don't think this is inherently dangerous behavior I don't know what to tell you. I don't think it detracts from their goal of harm reduction, but that element of the community exists and I do think it warrants more scrutiny than immediately dismissing my argument.
If you want to read a well researched book on the phenomenon, pick up Drugs 2.0 by Mike Power. It's on amazon's UK site.
As long as quasi-legal analogues and new substances are going to be sold as cheap highs in head shops and adult video stores and the like, which they most certainly are now that more and more designer drugs are being produced everyday, I certainly want knowledgable people sharing their bad, and good experiences with others.
If some people enjoy beta-testing new substances knowing their long-term safety profile is completely unknown, would you rather it be done completely in the dark, or at least with ideas of dosage ranges, knowledge of warning signs of overdose,etc etc.
While it's clear that Shulgin was more responsible than a lot of budding teenage psychonauts, that's not always the case (Lilly's use of ketamine comes to mind), and it's not clear what he was doing was inherently less dangerous. He was often the first person in history to test a substance.