So what are their problems exactly? That they are building with VS 2005 (from what I saw in that thread) and MS isn't backporting changes to the 2005 toolset?
So what are their problems exactly? That they are building with VS 2005 (from what I saw in that thread) and MS isn't backporting changes to the 2005 toolset?
[0] http://msdn.microsoft.com/en-us/library/0zza0de8%28v=vs.100%...
(Mozilla is building with 2010 now.)
Also note that the problem still exists in VS2012, and in fact is even worse because the linker memory usage has gotten higher in general. Fortunately we now have a fairly good workaround (developed with help from Microsoft -- maybe some of the people in this thread?) that limits which files participate in PGO:
The following list describes the various versions of cl.exe (the Visual C++ compiler):
...
x64 on x86 (x64 cross-compiler) Allows you to create output files for x64. This version of cl.exe runs as a 32-bit process, native on an x86 machine and under WOW64 on a 64-bit Widows operating system.
This 32-bit linker is apparently LARGE_ADDRESS_AWARE, so running it on 64-bit windows gets them 4GB to play with (which they are apparently rapidly burning through.) What they need is a 64-bit linker to run on 64-bit windows that can produce 32-bit output.
OS Linker Output Mem
1 32 32 32 3GB
2 32 32 64 3GB
3 64 32 32 4GB
4 64 64 32 8TB
They use to be doing 1, now they are doing 3. They need to do 4, but apparently cannot. My understanding of this may be wrong, or they may be wrong, I don't know.I am baaarely familiar with Microsoft-world development.