So, either stop complaining about physical distribution, or else stop complaining about being able to share freely, or get off your couch and figure out a way to get both and sell it to these companies.
So, either stop complaining about physical distribution, or else stop complaining about being able to share freely, or get off your couch and figure out a way to get both and sell it to these companies.
* Customer purchase a licence to download and play a game, linked to an account
* Licences can be given or traded with other account holders (subject to a reasonable time-limit)
* Machine has to phone home in order to complete trade.
That would be a completely fair system for all parties involved. But publishers don't want a system that is completely fair for all parties involved.
http://www.amazon.com/gp/help/customer/display.html?nodeId=2...
> Kindle books can be loaned to another reader for a period of 14 days. The borrower does not need to own a Kindle -- Kindle books can also be read using our free Kindle reading applications for PC, Mac, iPad, iPhone, BlackBerry, and Android devices. Not all books are lendable -- it is up to the publisher or rights holder to determine which titles are eligible for lending. The lender will not be able to read the book during the loan period. Books can only be loaned once, and subscription content is not currently available for lending
I prefer physical products because you "own" it. You can share it, you can watch it when/where/how you want and you can resale it. The day Microsoft will decide that theirs servers for the Xbox One are too expansive (like all the old Halo multiplayer server), you will lose all your right on theses games.
I only use digital distribution when they are cheap enough (Steam and Netflix).
I don't deny the use case you provide (certainly, I'm a fan; I don't care much about digital), but the point is that Microsoft stands to gain a lot from this. The 1% backlash won't make a dent in the potential profit upside.
I'd pay a relatively hefty monthly subscription fee to have unlimited access to an entire library of games.
I just just realized that I've actually forgotten Netflix is something other than a streaming service.
What I'm actually thinking of is effectively subscription-based Steam. One price, access to the whole catalog. The provider could create tiers with a limited "check-out" system ala O'Reilly Safari if the unlimited idea is too scary.
I haven't used the DVD-by-mail side of Netflix in years and I did try Gamefly at one point.
The instant gratification of streaming/downloading is pretty important to me these days. I don't know exactly when I'm going to have time to play a game or watch a movie and I can't be totally sure which genre I'll be in the mood for.
When people talk about wanting to revolutionize distribution, they mean take advantage of all the efficiency and convenience technology enables. Some would just like to pirate everything, but not everyone. No one means they want to find ways to tweak traditional distribution models to make them even worse.
Let's say MS figures out how to let us share games, but it requires a central licensing authority (MS) to negotiate the transactions. Would you not agree the same geeks arguing the lack of sharing now will be the same ones to pick at that system too? It's a moving target, and doesn't do a bit of good for the stakeholders. I'd expect to not see this sort of system to play out.
So when I lent my buddy my copy of Double Dragon, that was piracy? I think you're taking your stance a bit far. (Remember, we're talking about physical media here, not downloads.)