My favorite are the people who pirate the game at release and then buy it when it's in the bargain bin for $5, as if that undoes the initial act of piracy: "See? I bought it!"
Well that at least shows the pirate was willing to part with some cash to buy the product. I know games are incredibly expensive to produce, but perhaps cheap sales at volume could bring in more cash than a few sales at a higher price point. Especially if you have DLC available to cater to players who're willing to pay a little more. I guess that's dancing on the edge of a free-to-play model though, which seems to be widely despised...
This dude was charging $8. Pirates are endemic regardless of price point.
What is the message carried by this action?
I read that as: I liked your product but not above the $5 price limit.