But well, maybe that article combined with answers to the complaining players will spread the word wide enough. At least that now makes the game known.
But well, maybe that article combined with answers to the complaining players will spread the word wide enough. At least that now makes the game known.
The trouble is to get social research people to observe this without media influencing the result.
Still think it's a great idea, and I love the irony (especially since it's a game dev simulator), but if I were them I would have put a timed delay on the pirate punishment.
It isn't a shitty experience though. They were playing the game, getting immersed into it, trying to win, and they got stuck. Stuck enough, and interested enough in succeeding, that they asked on forums how to deal with the in-game piracy issue.
That isn't a sign of someone having a shitty experience. What is interesting now is what players of the pirated version of the game will do with the knowledge that their success is being hampered because they pirated the game originally instead of buying it.
I hope a nice chunk will opt to buy the game, it's obviously immersed them enough to have provided entertainment value, and hopefully there's sufficiently extra gameplay and opportunities in the non-pirated version to justify the "add-on" purchase.
Or, they'll crack the game to remove the pirated limitation. Or they'll walk away from the game. Or they'll find a genuinely pirated version of the real game.
I hope they see the funny side, and appreciate it, and give kudos to the game development company. It's not a £40 boxed game.
Stuck without any reason. Looks like shitty experience to me.
And the players are not completely stuck, they are at the local optimal of their current gaming model - a plateau. That doesn't stop them from taking a different path towards a different optimisation strategy and find one where the localised high point is better than this one.
The difference here is the developer makes the game a shitty experience by design. That's the definition of shooting himself in the foot.
That seems to hold very little replayability value. A better prospect is to make the game just a little more difficult that the current player's skill level, and adapt to that, so the game gets progressively more difficult as the player's skill improves, and the rewards/achievements are in line with that path. (It's quite a oft-given piece of advice for players wanting to get better at chess, that they play people a little stronger than themselves, and they gradually adapt and start winning more than losing)
I guess that's what's changed in gaming since the eighties. Back then the challenge and difficulty of games was a feature. Only a small crop of people completed them, the rest of us enjoyed the challenge of trying to get there. Where the journey to improvement is of more value than reaching the credits at the end.
But I do wonder if they were a little too subtle with the in game message. Agree some of those people just appeared to assume the game was broken, and probably struggled to make the link (while as obvious as it might appear).
Irrespective of whether you think pirates should be "punished", a situation where these people tell their friends "Nah, I played that game. It was shit, you just lost for no reason" isn't in the best interests of the publisher.
If you've never been in a situation where you have to sell that output to customers then you know less than a shit about what piracy can do to cripple a small business and should shut your fucking mouth about which market to serve. I'll take care of those that put the food on my table, thank very much, and you can give throat-fucking forced blowjobs to any random stranger if you want.
No wonder PC gaming is dead
http://torrentfreak.com/garrys-mod-creator-trolls-pirates-wi...