What was the error you got?
I've made it compile under Ubuntu earlier [1], but there may be some issues with dependences there. This one is trickier as it's not my main dev environment (and I'm taking some shortcuts for now).
[1] https://dl.dropboxusercontent.com/u/8554242/dmitri/projects/...
Which video card do you have? It should work even on an Intel 3000.
Using GLFW 2.7.5.
CPU Count: 1
GL Renderer: NVIDIA Corporation NVIDIA GeForce GT 330M OpenGL Engine 2.1 NVIDIA-8.10.44 304.10.65f03
GLFW_ACCELERATED: 1
GLFW_RED_BITS: 8
GLFW_GREEN_BITS: 8
GLFW_BLUE_BITS: 8
GLFW_ALPHA_BITS: 8
GLFW_DEPTH_BITS: 0
GLFW_STENCIL_BITS: 0
GLFW_REFRESH_RATE: 0
GLFW_FSAA_SAMPLES: 8
Window Dimensions: 1536x960
Background thread (tid = 1) created.
Background thread is starting.
Error: Failed to load texture.
rm: ./GenProgram: No such file or directory
rm: ./GenDiff1.txt: No such file or directory
rm: ./GenDiff2.txt: No such file or directory
sh: ./bin/gocode/gocode: No such file or directory
sh: ./bin/gocode/gocode: No such file or directory
Sending kill to last child pid 92715.
Background thread has ended.
Background thread has been shut down.
~App()
~InputManager()`I can see the issue is that the current working directory for the binary is not set correctly. It should be set to the repo root (the folder that contains README.md). The ./bin/gocode/gocode file should be present.
How are you running it? You should open the Xcode project and Run it (Cmd+R). The Xcode project is configured to set the current working directory as the project root folder.
EDIT: Still getting this error though from within the running application: libc++abi.dylib: terminate called without an active exception ls: ./GenProgram: No such file or directory
I've pushed a small update [1] that prints the current working dir of the app. Perhaps you can try it and verify that it's being set correctly. See this screenshot [2] for Xcode setting that sets the running app cwd.
[1] https://github.com/shurcooL/Conception/commit/37bbbb57e56caa...