I'm not knocking it, rationally i don't have a problem with it, but at the same time i can't imagine i'd be up for using it as a main os.
I'm not knocking it, rationally i don't have a problem with it, but at the same time i can't imagine i'd be up for using it as a main os.
There have been some refinements made to the UI during the Haiku era (such as Stack and Tile windows and vector icons by default), but has otherwise remained stable. What's the main reason behind that? It's not a priority for R1 (the first stable release). No reason it can evolve in time.
What in particular do you dislike about the look? Should point out the deskbar can be moved around to be more 'Start Menu'-like if you so wish. http://www.haiku-os.org/docs/userguide/en/deskbar.html
And for the record i feel the exact same way about plain xtk, old style gtk/gnome and probably win2k and earlier if i saw em.
I had to go and look at a bunch of screenshots to come up with an answer besides just the "feel". I think a big part of it is the heavy reliance on thin embossed/3d borders and lines, no rounded or softened elements, the limited palette use in core elements, no rich gradients or transparencies.
I didn't realize it at all until i made the list, but I guess a big part of it is the look of a toolkit/window manager that was built on top of a 3d api and compositor.
I guess the gpu industry norms are a huge barrier for anyone on an alternate path.
> Lack of ui/ux contributors?
It's really both of these. For a long time, the constraint was fidelity with BeOS R5, which kept focus on an achievable goal.
However, there has been some interest in making UX/UI improvements; the problem seems to be that there just isn't much (if any) design/UX expertise in the open source community.