How do you know what failed, then? A try/catch around the entire function simply tells you "something failed". Often times that is not good enough in a real program. You can't handle the error, since you don't know what function call it came from, so you're probably just logging it and swallowing it.
It also means that you don't know how much of your code executed. Have you written that file to disk yet? Maybe you need to clean it up now? Is that socket still open? or maybe you didn't get that far in the code?
In code that cares about handling errors, you end up with a lot of try/catches around individual functions that you know can throw... this is no different than go's if err != nil code.
try {
v = ThisCanThrow()
} catch (Exception ex) {
// handle this specific failure
}
v, err := ThisCanError()
if err != nil {
// handle this specific failure
}
Because Go forces you to handle the error at the site where it is produced, error handling ends up being much more robust and specific. You can't just "let 'em fly" and make someone else deal with random exceptions up the stack. This almost always produces better code in the end.
Believe me, I understand where you're coming from. I've been using exceptions for 13 years in production code. I initially skipped Go pretty much solely because of the lack of exceptions. But I am really glad I gave it a second chance, because, damn, it is good.