The company and the consumers are rational, yet for no additional cost, everyone could be benefiting from better hardware.
Unfortunately I don't have a better system to propose :)
The company and the consumers are rational, yet for no additional cost, everyone could be benefiting from better hardware.
Unfortunately I don't have a better system to propose :)
The claim that this is not economically efficient isn't so straightforward. In particular, your counterfactual isn't "at no additional cost." It would reduce revenue to the card-maker as no one would pay the higher price for the more expensive cards. If the producer can only charge one price, then it would be somewhere in the middle, which would hurt the consumers buying the low end card. Worst case it would make the entire card unprofitable and it would never get produced in the first place.
This problem is more obvious with software, by the way: higher-end SaaS plans may cost marginally more (storage, support) but they're really mostly about price discrimination: getting people who can pay more to pay more even if you could provide all your customers with the top-tier experience.
For gamers, a low performance value yields a value of $10, and a high performance value yields a value of $12.
For professionals, a low performance value yields a value of $5, and a high performance value yields a value of $20.
If nVidia sold a single design to all of them, with a high performance value, then gamers would be willing to pay less than $12, and professionals would pay less than $20.
If they want to sell to the entire market, they have to price it less than $12, and lose around $8 from each professional buyer.
However, if they sell 2 designs (e.g: one a cripple of the other), they can derive around $10 of value from each gamer, and $20 from each professional.
The reason this is inefficient, is because for each gamer buying the crippled design, there is a loss of $2 of real value. This loss is a real value loss that could be avoided if there was some other way to extract the actual value for gamers and professionals without crippling the product.
In short, the inefficiency is not that the price is not near the production cost, but that the intentional crippling of the product (necessary to extract maximal value via market segmentation) is causing an actual value loss in the economy.
So its socially optimum to continue to do what Nvidia is doing ;).
If I had to guess, I would say their gamer card prices are by and large good approximations of the value they provide. No idea about professional card prices.
Consider, Intel produces a wide range of CPU designs specifically because production capacity is what is most expensive. Video cards are something of a special case because they are highly redundant so companies can sell highly damaged chips as slightly different models. However, demand rarely matches the rate of defects so often chips are sold below capacity.
What confuses the issue is 'pro' cards that may preform worse than 'gamer' cards, but cost a lot more. However, that's more a case of different needs. Consider, stability is a lot more important to the 'pro' market which down clocking provides. Toss in some driver tweaks and a small market and you end up with a high priced product that does not cost more to manufacture.
Look at it this way. By decreasing prices in exchange for disabling some features, they increase the total number of consumers. With more consumers the total production costs can be distributed amongst more people. Which lowers prices for everyone, including the people paying for all of the features.
nVidia chips are a classic example of indirect price discrimination, where you can't prevent arbitrage. In tech this is common because both hardware and software have huge upfront costs (new fab design, coding and testing software), and it's cheaper to produce one and cripple than it is two different designs.
Without the "high- margin" fully unlocked segments, businesses might not pursue projects at all, or greatly reduce the scope and budget for R&D. It feels wrong because humans are much more wired to feel loss than unrealized gains, but it is the best solution for everyone.
"Economically efficient" is not equivalent to "the cheapest possible goods"