As a game designer this just stunned me!
I guess I will research more into that, and maybe see if I can pull a game out of it!
I guess I will research more into that, and maybe see if I can pull a game out of it!
Risk gets much more fun that way, for example - because suddenly, even the individual battles are about imagining you can read the other players intentions.
If you want a jumping off point, I wrote some simulations with this set of dice in python. The source [0] is on github.