Amazing Dice: Rediscovering surprise
protonsforbreakfast.wordpress.com
protonsforbreakfast.wordpress.com
> You've probably come here via the dice we handed out at one of our recruiting
> events. By now you've hopefully noticed what's special about the 4 dice you're
> looking at: "red beats green beats blue beats white beats red", each with 66.7%
> probability. They are known as Efron's dice, and you can find some more info on
> this Wikipedia page.
> Your mission, should you choose to accept it, is to generalise the situation.
> For example, can you improve on the 66.7%? What if the dice are replaced by
> arbitrary random variables? What is the best "mutual beating probability" if
>you have only three dice? Or more than four?
It's a fun challenge and I'd recommend giving it a go if you have an interest in maths.
Otherwise -- cool subject. I know about non-transitive voting (it was fairly relevant to what I did in academia for a while). But I hadn't heard much before about the dice. ;)
You can be "correct" according to some prescriptivist definition of the english language, or you can be understood by the people who actually use the language to communicate. Since nearly everyone uses "dice" for both the singular and plural form, and most people will never even have heard "die" being used in this context, dice is the correct form.
The math principle here is similar to the logic underlying gerrymandering.
We manufactured about 10 sets of them, if I remember correctly.
I've wondered if we should Kickstart it. I can't imagine there'd be much interest.
EDIT: I found my old rendering of what they'd look like:
I guess I will research more into that, and maybe see if I can pull a game out of it!
Risk gets much more fun that way, for example - because suddenly, even the individual battles are about imagining you can read the other players intentions.
If you want a jumping off point, I wrote some simulations with this set of dice in python. The source [0] is on github.