> Of course it's to do with [DRM]. If it [was a single player game], there would be no issues at all.
The two are unrelated. If it was a single player game we wouldn't be having these issues... because it wouldn't need server capacity to play, which is nothing to do with DRM. It could still have always-on DRM.
Perhaps. I had be interested in your sources for this fact though. Otherwise it feels like opinion being stated as fact.
Well, if the players still had to be connected to the servers (always-on) to play, maybe the same problems would arise even though the players wouldn't be interacting.
The strange aspect of this is that their infrastructure seems to be static. In this modern age of cloud computing, why not make the number of game servers elastic? That would bring safety to them and savings by reducing the number of idling servers when demand is low.