I'm not really a game developer but it seems weird to me that if you go with the GCFL you cannot release the game on the internet, but only in the appstores.
- nice tooling (Chrome developer tools, JS stuff) - tons of developers know JS - V8 is mighty fast
It's not about distributing to the subpar (money wise) web app stores.
Cocos2D also has JS bindings going (for native use, not just for web), and QT also has JS bindings going (again, for native).
And it's not using "HTML5". You are using their engine with native bindings on the mobile devices. The performance and integration is only mimicked by HTML5/WebGL etc on the browser.
This may change in the future - for the time being, if you're interested in releasing a game on the web, send me an email:
fairfieldt@gameclosure.com