From what I understand, the adobe guys software is not great.
From what I understand, the adobe guys software is not great.
"hey i want to make an image editor, can you look into how photoshop does field blur"
"oh nice job implementing it, but the output is not pixel for pixel the same, can you check how photoshop does it - i have it installed right here"
"oh it still has some bugs - can you look into the precise algorithm they use, is there perhaps any software i can install to help you with that"
"oh i see the NSA has a thing called ghidra, would that be useful?"
I gotta try that
I hope the future is brighter because the present is bleak.
Consequently it’s missing tons of features.
In my little game restoration project, Claude just holds me to the commonly accepted standards and makes sure none of the original assets ever make it to the git repo its working in. I only once had to assert that occasional game screenshot to illustrate some doc is acceptable - again, it didn't argue the point, just said something about abundance of caution.
No trickery needed.
Tons of tricks, but really, you don't need frontier models. We're way beyond that stage.
The other agent then implements the documented journey.