https://camillovisini.com/drawing/fc4jc6-le-citta-invisibili...
https://camillovisini.com/drawing/p2yrdj-le-citta-invisibili...
https://camillovisini.com/drawing/fc4jc6-le-citta-invisibili...
https://camillovisini.com/drawing/p2yrdj-le-citta-invisibili...
With AI generated stuff, sure it looks amazing at first glance but I definitely don’t want to zoom in, since I know it’s all a cardboard facade with no passion. Look a bit too closely and you’ll see the bridges that make no sense, the bunch of nonsensical threejs cylinders etc.
I don't dismiss the ability of models to create. I dismiss their ability to create finished goods. Humans should always be involved, especially with creative works. Models are great at modeling existing creations and solutions — head starts on long roads — but it's the person that needs to walk it and take the journey.
Abandoned one-shot drafts are akin to speaking words but never finishing a sentence before moving onto the next thought. There's no there there.
We're in an environment awash in 'content' where every person has an infinite slop producing machine, and a lot of people are publishing nearly zero effort drafts, awed by the appearance of meaning.
In the original link the first city I checked (forgot the name) was one were supposedly you have 5 bridge, every one of them more magnificent than the other. The city looks great at a distance, with glow and particle effects. Zoom in and you’ll see the bridges are actually floating over the river, they are not connecting both banks they are literally in the river parallel to the banks with no way to get in or out of the bridge.
The bridges were the central element of the story. Would a human that spend 10h working on this piece just forget that the bridges, the very central element they are trying to depict, need to actually function as a bridge?
With a human, you may get ugly output but you’ll not get that nonsense.
Replace 3.js with an engine that embeds physics, ask it to do test fly-through through each city and fix inconsistencies and let's then compare the results.
One is art. When completed, they can look at it and be reminded of the journey of creation, a labor of love. It could be put away, or displayed for all to enjoy.
How is this not applicable to both things? This just reads as gatekeeping to me.
The amount of time or effort put into something does not determine its value.
It literally does, not only in art. Is not the only factor, yet is definitely one of them. In many objects, the version with 'more human effort' is more expensive.
> Leaving there and proceeding for three days toward the east, you reach Diomira, a city with sixty silver domes, bronze statues of all the gods, streets paved with lead, a crystal theatre, a golden cock that crowns each morning on a tower...
Text in the second person is causing my my D&D instincts to kick in.