Live: https://dental-scope.com/
GitHub: https://github.com/Yoosseph/dental-scope
Feedback and contributions are welcome
Live: https://dental-scope.com/
GitHub: https://github.com/Yoosseph/dental-scope
Feedback and contributions are welcome
I just wanted to make something new, I have a similar project on my github called pc anatomy that blew up, basically dissecting an entire computer to the smallest cuda core.
I got to many messages from teachers wanting to use it to teacher their students, and the thought of something like that actually being useful got me excited. So I decided to make another open source but this time for students in the medical field, I felt like doing the entire anatomy of the body is too ambitious to start so I decided to start with the oral field.
I hope that answers your question, it all just kinda boils down to me wanting to help people and make something free and open-source, sort of to start a community around it.
I get how most of this could be coded with an agent, but I'm curious how you created or acquired the 3D assets for the skull, bones, teeth, gums, etc?
The base anatomy comes from BodyParts3D, an open anatomical dataset from DBCLS which is openly licensed under CC BY-SA 2.1 Japan.
The tooth internals were modeled to fit the actual teeth so it’s a mix of open anatomical data, processing, and additional modeling.
The 3D models you see are rendered in a javascript framework called three.js, an awesome framework if I may say.
Thank you again for the kind words!