Then again, it is indeed a much different aesthetic than pixel art.
Then again, it is indeed a much different aesthetic than pixel art.
Early 3D on the PC was better than on the N64, though. The low draw distance and blanketing everything with fog was pretty horrendous in a lot of games.
Also it enhances the places with more furniture, trees, objects and new areas. OFC there are new weapons and upgrades too.
Now, I played the remake recently - the game is actually excellent ! It’s just that at the time ( to me at least ) the original art was so ugly as to ruin the game / break immersion. This is an issue I’ve never had with 2D games, pixelated or not.
I think most people would agree that early 3D games (PSX and N64 era) - particularly ones attempting to achieve texture-mapped photorealism, like FF7, GoldenEye, Tomb Raider etc. did not age gracefully, at least where graphics are concerned.
Contrast that with something like Mario 64, which, while still chonky, looks way better because it’s so highly stylized.
This is, unfortunately, easy to ruin that with partial mods, breaking your immersion when two objects from different universes are in the same room.