I started playing again during lockdown, and that was a bit of a shock - modern games are gorgeous, use 3d properly, and often enough have brilliant stories. I still play pixel art games - as you say, it’s timeless .
I started playing again during lockdown, and that was a bit of a shock - modern games are gorgeous, use 3d properly, and often enough have brilliant stories. I still play pixel art games - as you say, it’s timeless .
But my favorite early 3D game was Total Annihilation. Which is not a 3D game. It's a 2D game with a 3D rendering engine. Classic RTS isometric POV, but all of the benefits of a 3D engine (arbitrary model rotations, movement dynamics, rockets flying through the air, shrapnel...oh, the shrapnel).
Similarly with Warcraft III, another RTS done with a 3D engine. Its gift was the interstitial cinematics done with the engine for story telling purposes.
In both these cases, 3D added immensely to an ostensibly 2D experience. I also imagine once they got things sorted out, it made things much easier for the level and scenario designers to be able to just put Objects into their flat-with-some-terrain 3D worlds.
You’re right - 3d improved the game. However outside of examples such as this one , I feel that it generally took a while (15 years maybe ?) for game designers and coders to eventually find a middle ground , as in use the latest technical fad, but still make a game that is pleasant to play and better than without the technical fad.
What I’m saying is that there was a time ( which lasted for a while ) when 3d games experiences were worse than 2D games, and it took a while for 3d games to catch up.
Surprisingly enough ( to me at least) games evolved in the right direction (immersive games with stories and good gameplay and not just more empty technical demos ) when the industry might have gone wrong instead.
I’ve been busy catching up with what I’ve missed ( which is extremely enjoyable since time is a very good way to find out what’s good ), and it feels like things got better around 2010-2015 so 15 years after it stopped being interesting.
Then again, it is indeed a much different aesthetic than pixel art.
Early 3D on the PC was better than on the N64, though. The low draw distance and blanketing everything with fog was pretty horrendous in a lot of games.
Also it enhances the places with more furniture, trees, objects and new areas. OFC there are new weapons and upgrades too.
Now, I played the remake recently - the game is actually excellent ! It’s just that at the time ( to me at least ) the original art was so ugly as to ruin the game / break immersion. This is an issue I’ve never had with 2D games, pixelated or not.
I think most people would agree that early 3D games (PSX and N64 era) - particularly ones attempting to achieve texture-mapped photorealism, like FF7, GoldenEye, Tomb Raider etc. did not age gracefully, at least where graphics are concerned.
Contrast that with something like Mario 64, which, while still chonky, looks way better because it’s so highly stylized.
This is, unfortunately, easy to ruin that with partial mods, breaking your immersion when two objects from different universes are in the same room.