But, if you do see the arrows there and think - why are there so many arrows and dots? It looks like bad UX. They you can see the issues others are talking about.
But, if you do see the arrows there and think - why are there so many arrows and dots? It looks like bad UX. They you can see the issues others are talking about.
- a "+"
- a down-arrow which presumably opens some sort of menu
- a hamburger menu (why is this different to the down arrow?)
- a "..." menu (err, isn't this the same as the hamburger menu and/or the down arrow?)
- A "hammer" icon next to the word "fetching". Because... Hammer Time! Also, yeah we use a hammer to fetch things. I think that's something we can all get behind.
- another two down-arrows. One probably opens out options for the "hammer" bar. The other...?
- an up and down arrow. Maybe this actually changes the options for the "hammer/fetching" bar.
- A search magnifying glass (no search field curiously).
- A cross.
How about actually talking about the topic at hand, which is the gnome shell and its UX?
It looks like this because it's also how XCode and Visual Studio looks. I don't like it, I don't use Builder, but the design isn't foreign.
The gnome style client side decorations versus traditional menu bars is just bad. It works okay if your application has like… two buttons. Which, to be fair, is many gnome apps because they’re so feature-anemic. But once you have many functions, it becomes a mess that wastes huge amount of screen space.