Yeah, this can be a little extreme, and I feel we can benefit from being a little more open to trying new things.
The part about designing specifically for large displays and widescreen monitors was interesting. We can also reverse it, though: right now I'm away from home, and I only have this old laptop which is mostly great but has a shitty touchpad as the mouse, and I have to think this must be really common. However, this situation seems to be completely ignored by all desktop UX design. We seem to be pretty good at coming up with ways to use the mouse in our programs, but when the mouse is hard to control and unreliable, it causes pain. I guess I can use ratpoison or something, but that seems to be giving up too much.
Regarding the AI going deep into the filesystem and organizing my data...I'm extremely skeptical of inserting any kind of inherent unpredictability into how I interact with the computer. Giving a command or input should produce a well-defined and predictable (in principle) action. Getting rid of that paradigm fundamentally changes the relationship between the user and the computer in a way that, in my opinion at least, greatly diminishes its usefulness as a tool.