also I think the operative letter in AGI is the G - and if the G is short for 'variably competent savant-like hyperfocus on certain kinds of software coding and not any other general skill' then its not really G at all, is it?
also I think the operative letter in AGI is the G - and if the G is short for 'variably competent savant-like hyperfocus on certain kinds of software coding and not any other general skill' then its not really G at all, is it?
AFAIK, current models will still sometimes make illegal moves even if given the entire game state (e.g. in FEN notation), so it is not purely an issue with the models’ ability to keep track of sequences of moves.
The illegal move aspect has more to do with a failure of online/in-context learning, which would support your point. I tend to think it is a byproduct of reasoning in language, which newer architectures would fix, but we shall see.
knowledge for chess is derived from memorizing strategies that have been well-defined for decades paired with in-game reasoning processes. this is not at all different from any other body of knowledge. Noble gases, laws of thermodynamics, organic chemistry just to name a few - these are all 'strategies' that define observed phenomena, analytical frameworks that trace a logical, rational set of interactions and which can predict the next
for an AGI, all of this should be a cakewalk, trained as it were to surpass human capability in any and every domain [0] (thus the G for 'general' and not 'N' for 'narrow' [1]). it should be a natural at everything, infinitely adaptable on-the-fly. the whole point of AGI is that it surpasses human capabilities even at our frontiers and bleeding edge (unless you're private enterprise and you've moved the goalposts for industry [2])
currently, it's only AGI-seeming if it gets benchmaxxed enough. otherwise it sucks at what it does and then is only barely competent at tasks if paired with enough skills and tests to make it more diligent at its work. this makes sense to me - for any probabilistically trained tool, even one that you post-train and fill with nothing but the best-quality evidence, the ultimate result is the lowest-common-denominator output for your sample set. there's no natural reasoning the AI does itself to make itself better at what it does - it's all human curation and categorization of sources ingested paired with RLHF post-training that we can get the mediocre-at-chess-at-best results that we see now and the benchmaxxed scores against whatever arbitrary and pre-defined measure
that's not AGI by any classical definition. that's a cool, useful, and powerful tool that makes our lives easier, much like a hammer, nail, and studs make mounting a picture frame easier than if we only had our hands alone
[0] https://ischool.syracuse.edu/types-of-ai/#:~:text=General%20...
[1] https://aiethicslab.rutgers.edu/e-floating-buttons/weak-ai-n...
[2] https://aibusiness.com/ml/what-exactly-is-artificial-general...
AGI != ASI. You are confusing the two.
presumably, an 'AGI' that is generally as good as a really good human at every task under-the-sun will already be much better than most humans at the task because it can incorporate cross-domain knowledge and apply it in a reasonable fashion. it's like the parable of Newton and the apple - the domain knowledge that an apple falls according to certain rules observed through historic experience igniting the creative spark that led to universal gravitation
I disagree with this definition of AGI, and I disagree that chess skills significantly benefit from generalizing non-chess knowledge, outside of computing moves probabilistically.
AGI has historically been defined as human level or better, with generality to new domains. I think blurring it with ASI makes the terminology confusing to use.
Chess is learned rules and the ability to apply those rules. Strategy as a whole is applying a set of rules to circumstances, that's how it is taught: "here are examples of circumstances and actions, try to pattern match to future circumstance and apply commensurate action."
If you make the point that chess is a large part of the training data, or that LLMs are unable to learn chess well, I'll accept that as refuting that LLMs are AGI, but these other points I disagree with.