Erlang and Go make their concurrency models work because it is embedded into the fabric of the language. Neither cares about zero cost abstractions or minimal runtime (and runtime transparency). Both languages accept that there is a runtime that the developer cannot fully control as part of the deal for their concurrency models.
For Rust to have this, you have to break assumptions Rust developers have about writing Rust code. You would effectively be writing a runtime in Rust and then code that uses this Actor library would essentially run on it. But it wouldn't feel right because it would look like Rust code but feel like something else. That sort of heavy framework stuff doesn't mesh super well with Rust even if the language is capable of it.