No Man's Sky is doing it now. It's also useful for foveated streaming which works for all games.
https://www.nomanssky.com/cosmos-update/#:~:text=Added%20sup...
https://www.nomanssky.com/cosmos-update/#:~:text=Added%20sup...
In the newer implementations, you can split the display into tiles, and render each tile at a different resolution, so it's not that bad. A bunch of the intermediate rendering targets are already rendered at reduced resolution, so you won't see a full 4x speed up in the low-res regions, but you should be able to achieve a ~30% overall speed up with modern foveated rendering.