I don't game much nowadays; can I just use this to replace my monitor, and work within high fidelity VR?
I do wish they used micro-LEDs for that kind of display though. I guess that they could be manufactured at the same time as a metamaterial acting as a lens sitting on top.
1440p (2560x1440) is 3,686,400 pixels.
2160p (2160x2160) is 4,665,600 pixels, per eye, so 9,331,200 pixels.
This headset will require a million more pixels to be rendered than 4K. 9 Million pixels @ 144hz is no easy task.
My RTX 4080 (9800X3D) struggles with 4K gaming.
But the immersion is enough that you forget about it and just enjoy the content, as long as it's comfortable enough
AR glasses are much more suited towards that vertical at a lower cost, yet imo still struggle to be compelling in productivity.