Most modern graphics is compute. Pixar, Dreamworks, Sony, etc do not use Vulkan to render their movies. It’s CPUs or CUDA.
“graphics people do not (and cannot) write CUDA kernels/shaders” is just not true at all. All it would take to verify that would be things like reading the introduction of the OptiX documentation, a small sample of SIGGRAPH GPU papers or the Blender/Cycles source code.