The game itself doesn't have to be dumbed down (i.e., removing base building, etc.). Making the RTS simpler is NOT the solution to player adoption. Starcraft II has some extremely complex mechanics (Zerg production) which have survived for 16 years without significant changes.
The reality is that RTS is very much alive if you are willing to get your ass beat constantly. What I think many people are actually asking for is that nostalgic experience where everyone kind of sucked at these games and they could cheese their way to easy wins. RTS felt better when everyone was kind of bad. In a shooter you can still get lucky shots and catch people off guard. In an RTS, if someone is 1000 ELO better than you, the chances you defeat them are essentially zero.
And there isn't much variation.
The cutscenes were almost the best part of the original game. Now they're really the only reason to even look.
I believe Destiny proved an open world shooter in this genre can work.
Also, didnt they announce a Warcraft HOTS?
I play AoE2 and it’s still growing.